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KSP has crashed twice now after clicking 'Recover Vessel'


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KSP runs fairly smoothly most times, and if there's any frame-rate or sluggishness issues it's usually because I have the E.V.E settings set to maximum, but that's fine. My main concern right now is KSP has crashed twice when clicking 'Recover Vessel' at the top of the screen after splash-down/landing. Once in Career Mode, once in Sandbox Mode. As you can imagine, this happening right at the end of a long complex mission can get annoying. However, usually by that time KSP has saved the game.

I'm using Windows7 64-bit but running KSP 0.90.0.705-32bit. I have the following mods installed; the only mod that has any updates available which I haven't yet installed is KerbalEngineer:

000_Toolbar

BoulderCo

CrewXfer

DistantObject

EnvironmentalVisualEnhancements

KerbalEngineer

KerbQuake1.21

UniverseReplacer

I've also downloaded the latest AMD drivers for my video card (haven't installed them yet), but I'm wary of upgrading these as it usually causes more problems than it solves and I don't update them if I don't have to.

Here's the link to the error log zip file.https://www.dropbox.com/s/oq6grir0vrpgp9j/2015-04-01_015432.zip?dl=0

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What do you mean "still"? I use UniverseReplacer for a custom skybox...

ATM just took forever to load and did diddly for me apart from stretch moon/planet textures which was immediately corrected the moment I removed it.

I have 16GB RAM but the last time I checked Squad said that the 64-bit version - which would make better use of more RAM - is unstable and instead suggested the 32-bit. Unless that advice has since changed...

How do I force opengl? Is it an option in the KSP config file?

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There is a design limitation on the 32bit version. (Due to the underlying game engine "Unity 4"?) which caps the memory to about 3.5gig. So even if you have 200g memory on your computer. once the game reaches 3.5 gig of space used on the computer it crashes...

ATM - The FIRST time you run ATM it will take a long time to load the game. (More mods installed increase the time) Thats because the ATM mod is compressing all the image files into a format that will use less memory.

Once it has completed that the first time, future launches of the game will load the game just as fast as it ever did before. BUT now it will take less memory to do it.

YES You want to get ATM if your crashing due to out of memory issues.

And hopefully the 64bit version will be fixed soon.

re: force-opengl

add -force-opengl to your shortcut used to launch the game

ie. go into properties, and edit the line that calls the game. and add -force-opengl

so for example instead of the:

"C:\Games\KSP .90.705\KSP.exe"

it would now say:

"C:\Games\KSP .90.705\KSP.exe -force-opengl"

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