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Made another one!


kenbobo

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2 teaser images for the next version.. Plane Evasion: Mountain

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And i'm experimenting with fuels....

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Should I stay with the different colors of engines or just keep the rocket-esque plume?

There's also the nuclear jet i've been working on

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Edited by kenbobo
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Sorry, but there's really a minimum level of development required before you start talking about "pre-alpha" and "releases", or even talking much about "making a game" in general.

I'm also getting a vibe that that plane model is just from the unity asset store, and possibly the control system along with it...

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Sorry, but there's really a minimum level of development required before you start talking about "pre-alpha" and "releases", or even talking much about "making a game" in general.

I'm also getting a vibe that that plane model is just from the unity asset store, and possibly the control system along with it...

No need to get defensive, everyone makes progress on their own level and we all have to start somewhere.

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No need to get defensive, everyone makes progress on their own level and we all have to start somewhere.

Came off harsher than I intended. Just am saying that it's too early on right now to be able to really give feedback.

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It's pretty great that you're taking an active interest in game development. It's a fun pastime than can be a great way to stay sharp with development skills and lets you be extremely creative. There's nothing wrong with tinkering with an existing program/demo in order to find out how it ticks; it's a great way to learn. Keep at it and you'll be amazed at how rewarding it can be. I wouldn't really recommend showing off something like Earlybird as it is now as "your own game" as it could be viewed as disingenuous to some people. If it's just a personal project you're kicking around, that's cool. Just let us know, more power to you. If I could offer one suggestion, it would be to find a specific idea or something you are interested in and focus on it. In the case of Earlybird you have a working base program already made for you courtesy of Unity. That's great for starting out! Ask yourself, "What do I want do with this game?" and more importantly, "How will I do it?". Be specific though, things like "Make it totally rad!" are fine but hard to know how to get to where you're going. Try and find a goal that you will be able to tell when you've reached it and how you'll get to reaching it. Any problem or goal can be achieved if you break it down into manageable parts. Take what you've learned from each part and use it to make the game into something more and, more importantly, something of your own.

On a side note, if you have time I'd strongly recommend reading some game postmortems. They're a great way to see how different studios and groups handle development and all manner of things.

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