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Bacon Labs - Stockalike Ariane & More - Dev Thread


_Augustus_

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Stack attach nodes are directional, and that's enforced in 1.0. It allows good things like not being able to clip decouplers through to the wrong node, but it has broken some parts packs.

Invert the one of the attach node vectors. Most likely, you need to negate the y-component of the stack_attach_bottom.

I'm pretty sure I understand what you mean. So if the stack_attach_bottom was defined like this:

stack_attach_bottom = 0.0, -11.84, 0.0, 0.0, 1.0, 0.0, 2

Then in 1.0 it would need to be:

stack_attach_bottom = 0.0, -11.84, 0.0, 0.0, -1.0, 0.0, 2

In this manner the nodes that would attach to one another would be pointing at each other instead of in the same direction, correct.

Ariane 5 Texture Update

Here's a progress render of the Ariane 5 Core Stage

mDufNDI.png

Edited by TheShadow1138
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I'm pretty sure I understand what you mean. So if the stack_attach_bottom was defined like this:

stack_attach_bottom = 0.0, -11.84, 0.0, 0.0, 1.0, 0.0, 2

Then in 1.0 it would need to be:

stack_attach_bottom = 0.0, -11.84, 0.0, 0.0, -1.0, 0.0, 2

In this manner the nodes that would attach to one another would be pointing at each other instead of in the same direction, correct.

Ariane 5 Texture Update

Here's a progress render of the Ariane 5 Core Stage

http://i.imgur.com/mDufNDI.png

Ooh! I'm lovin it!
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Genoya.. when I install it, it is not textured ingame.. i got 4 plain white pods. Any advice please?

Nevermind. When I started again the game everything was just fine.

Edited by Cocox
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Genoya.. when I install it, it is not textured ingame.. i got 4 plain white pods. Any advice please?

Nevermind. When I started again the game everything was just fine.

TGA bug. It'll be fixed in the next update.
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Since I'm reworking the UV maps for the Ariane 5 and 6 in the process of improving their look, I figured I'd see if anyone would prefer that the stages that currently have integrated engines (Ariane 5 upper stage, both Ariane 6 stages) remain as they are, or would prefer them separated into tanks and stand-alone engines?

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Since I'm reworking the UV maps for the Ariane 5 and 6 in the process of improving their look, I figured I'd see if anyone would prefer that the stages that currently have integrated engines (Ariane 5 upper stage, both Ariane 6 stages) remain as they are, or would prefer them separated into tanks and stand-alone engines?
Integrated! It's easier!
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Here is a render of the full Ariane 5 stack. It has been retextured and no long relies on any normal maps. The only thing remaining for the 5 is to do the speculars and emissive maps, which won't take too long. So, this will reduce the number of textures and they will be released in DDS format so goo all around in terms of memory footprint I think.

Ariane 5:

9CPMFXB.png

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Here is a render of the full Ariane 5 stack. It has been retextured and no long relies on any normal maps. The only thing remaining for the 5 is to do the speculars and emissive maps, which won't take too long. So, this will reduce the number of textures and they will be released in DDS format so goo all around in terms of memory footprint I think.

Ariane 5:

http://i.imgur.com/9CPMFXB.png

Oh! Oh!

One question, though: Could you see how to get the fairing base to make a stock procedural fairing? When I try it just breaks the game.

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Oh! Oh!

One question, though: Could you see how to get the fairing base to make a stock procedural fairing? When I try it just breaks the game.

I'll see what I can do. I hit a slight snag converting to DDS textures. It seems they need to be flipped for them to appear correctly, but it's an easy fix.

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"Warranty void during atmospheric reentry."

I feel like I've heard a very similar description on another mod's ATV...

Didn't even know that, it's not the actual description ingame.

Also, I figured that would make sense. The ATV is awful at a composition perspective. A spacecraft made of gold foil would survive re-entry better.

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I've got the Ariane 5 fairing base set up with stock procedural fairings now, so it no longer has decoupler capabilities. I've also tweaked the configs slightly to get a performance level similar to what it was in 0.90, which is probably still overpowered. The only issue I'm having with the updated Ariane 5 is the emissives. When I use the MBM textures in my 0.90 install the emissives work as expected, but the behavior isn't quite what I was expecting. In 1.0.2 the SRB nozzles will begin to glow near the end of their burn where they would begin to glow much earlier in the burn in 0.90, while the Vulcain and Upper Stage engines do not glow at all. All the emissive textures are where they should be and oriented correctly, the emissive animation module is defined correctly in the configs. Since the SRB nozzle does glow eventually I don't think it's a texture issue, but an animation, or temperature issue. I'm thinking that I need to re-do the animation curve, but I'm not sure.

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Didn't even know that, it's not the actual description ingame.

Also, I figured that would make sense. The ATV is awful at a composition perspective. A spacecraft made of gold foil would survive re-entry better.

Not really. It's a good thermal insulator but it can't stand up to the heat of reentry and will readily melt and burn.

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Didn't even know that, it's not the actual description ingame.

Also, I figured that would make sense. The ATV is awful at a composition perspective. A spacecraft made of gold foil would survive re-entry better.

It's all cool, seeing as the ATV was literally meant to be vaporized completely when they were done with it! So it's doing it's job just fine! :P

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Almost done with the revamp of the Ariane rockets. Here is a render of the Ariane 6 with its new textures and a little extra geometry.

ZSCkwjZ.png

Also, I've very slightly tweaked the Vega's textures, and the fairing bases should all be converted to use stock procedural fairings with the next update.

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Almost done with the revamp of the Ariane rockets. Here is a render of the Ariane 6 with its new textures and a little extra geometry.

http://i.imgur.com/ZSCkwjZ.png

Also, I've very slightly tweaked the Vega's textures, and the fairing bases should all be converted to use stock procedural fairings with the next update.

The blue looks quite pretty.

Sweet! We should be able to release before the 10th, right?

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