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Loading compute shaders in KSP


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I'm currently figuring out shaders for a mod idea I have, and I would like to know if it's possible to load compute shaders in KSP. I know they are a unity feature but I read somewhere that they require dx11 and KSP runs on dx9, also I'd assume they require some kind of loader like regular shaders but I don't see any constructors for putting them together out of text.

Does anyone here have any experience with compute shaders in KSP?

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