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The Low Chaser Flying Challenge


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Overview

In this challenge, you must recover a kerbal in a command pod from a 27 by 37 kilometer orbit around Kerbin. The special thing about this orbit is that as soon as you load the craft, it will begin deorbiting due to atmospheric drag. Good luck.

This was originally created in the Kerbal Multiplayer Collaboration.

You can try this challenge on a separate save file here: https://www.dropbox.com/s/pijwfch2lxuej2c/persistent.sfs?dl=0

Rules

You can rescue What's-his-name in any way, but the winner is the user of the most impressive technique.

A new craft must be launched and used. No EVA bounce glitches or exploding the command pod to slow What's-his-name down!

Leaderboard

1)

2)

3)

5)

14)

127)

etc.

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True. I'm sure, though, this can be done. Just with difficulty and (LOTS of) trial and error.

I think... if the poor kerman can stay indefinitely in the atmosphere until you get close to him, it would be easier to get into a 70km orbit, match plane and then plan your intercept...

Trying to get him on a first try from the ground will be very hard. (I did have a look at the save file, and did two try: that poor kerman is going really fast)

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