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Is there a way to reverse an animation in Unity?


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I imported an animation from Blender but have decided that I would like it reversed. Is there a way to do this without having to redo the animation and re-import the entire part? The animation is not controlled by ModuleAnimationGeneric which I believe does have a reverse option, so that is out unfortunately..

Edited by Quiznos323
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don't need to redo the animation, just reverse the order of your keyframes. If I had to guess, "Mirror keyframes" is the thing you want in blender. http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Editors/Graph/Editing

you can export only the animation and apply the reversed animation to the existing asset in Unity, assuming all the object names and hierarchy order remained the same as before.

Edited by nli2work
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don't need to redo the animation, just reverse the order of your keyframes. If I had to guess, "Mirror keyframes" is the thing you want in blender. http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Editors/Graph/Editing

you can export only the animation and apply the reversed animation to the existing asset in Unity, assuming all the object names and hierarchy order remained the same as before.

Thanks, that did the trick :)

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