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Fight the FNAF film!


RAINCRAFTER

What is your opinion on the FNAF film?  

60 members have voted

  1. 1. What is your opinion on the FNAF film?

    • FIGHT IT!
      16
    • No strong opinions on this one.
      29
    • I want it.
      5


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Why not just let the FNaF fans have their fun? They may be milking the franchise a bit with a movie, but who cares? If you don't like the franchise, don't see the movie. It's a bit like MLP. I don't understand why people like it, but I don't care if they like it. It's a little bit annoying to see fan art everywhere, but, so long as they don't force their fandom on me, I'm fine with it (Which is why I don't like art classes. Art is ultimately subjective, and I don't like any of this "art," but the teacher insists that it's good and that I have to study it anyways).

Now, my opinion on the games. Personally, I've never played them. But, I have watched people play them on YouTube and have a general idea of the lore/plot/gameplay. My impression is that the games are simplistic, though well-done. The environment is tense, the jumpscares are just infrequent enough so that you don't get used to them too quickly (third or fourth time around or so), and the the backstory has had some thought put into it (and I'm one of those people who watches movies partly just so I can pick them apart and find the mistakes, so I don't often say a movie/game has a good plot). I feel like the maker originally intended for it just to be one game (I'm not sure if he had even conceived of Purple Guy or Springtrap when he finished the first game), but he did an excellent job of expanding the lore so that it appeared as though he had had all of this planned out from the beginning (Though FNaF 2 turning out to be a prequel seems a little bit artificial).

But, again, it doesn't matter how good the game is. If people enjoy it, that's great. I thought Flappy Bird was stupid, but people enjoyed it and that's perfectly fine. I don't have to enjoy FNaF for other people to have fun, nor do I have to hate anyone who loves FNaF just because I don't particularly like it.

That's my two cents on the subject.

Edited by Vaporo
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I think it's time for me to do something incredibly dumb.

I'm going to defend Five Night's at Freddy's.

http://media.giphy.com/media/ue67orpRaEcOQ/giphy.gif

I'm not going to lie. I believe, that these games have been insanely over-hyped, like, more than any other game I've seen my life, barring obviously larger things, like, Minecraft updates, or Call of Duty seventy thousand. But these games aren't what everyone makes them out to be. People either think it's, a dumb attempt to try to make a horror game by using Chuck E. Cheese as the basis, or they think that the only point to the game is the "scurreh" jump-scares. But there is a reason this game evolved to be more than another mere, indie game. It's unknown feeling behind the game's back-story is what interests so many. There are many mysteries to theorize about and guess on the events and why they happen. And some people, myself included, strangely like the characters of the game. Whoa whoa whoa hold on a minute, "bruh, you sayin that you one of dose, FNaF bad guys who all about, havin .... with robotic, corpse stained animalz. that's so wrung bro." (fun fact, that took longer to type than this entire message) this is another one of those stereotypes people associate with things. They try to find the bad in something, and then associate everything connected to that group by that bad thing. It's like calling all of the KSP players in the world, nerdy, unattractive, uncool losers who play a stupid rocket game. Now that hurt, didn't it? So how does that make it a viable thing to say.

But before I drag myself out of topic, back to the games.

The games certaintly aren't anything groundbreaking on their own, but there's one thing these games capture well, impending fear. That's why everyone likes them. The general trope with horror games is, "RAWH blood everywhere! RAWH skeletons! RAWH JUMPSCARE!" but these games divide from that. There's inherently nothing wrong with these locations. But you know, there's a killer(s) out there, who want you dead. And that drives anxiety levels up the wall. And as I mentioned earlier, the true reason why people like these games is because of the story. It's an unsolved magic murder mystery! It's intriguing! That's why people want to find out the answer and theorize, and it's why the games are widely accepted. And for the games being milked, I disagree. It's a one man deal who, did this for every release schedule. Release game, spend six months modelling new characters, locations, a story, audio, and rendering that all, and THEN going in and making a game around that, in hundreds, of thousands of individually rendered images creating a game. That's a lot of effort for one person. And come on, eight dollars isn't really, "milking it", if you're talking about six months. What is it, EA's Madden, and NBA, and FIFA, and NHL, come out once a year, on the year, clamoring for sixty dollars. Each. Scott would have to create thirty FNaF games over a period of fifteen years to equal that in one year. (There are people who do get all four EA games, trust me.)

Also, so what about imitation games? Name a game that HASN'T been imitated before, even slightly? Because honestly, every game has gotten some crap stupid fan game at some point, that's fact. So what if there's a few of these? If we don't care about them, why do they remotely matter? Minecraft got a million clones because it was popular. Flappy Bird got a million clones because it was popular. Do we care about them? No! We just point at them, laugh a bit, and move on.

So, in my opinion, the games are a excellent mystery wrapped in a entry level horror game, that doesn't try to hard to out right scare you with BOO!, but more or less imposes demise. And the characters are lovable in a bizarre way. So there. I'm done.

http://img4.wikia.nocookie.net/__cb20130824230435/legomessageboards/images/c/c3/Killmenow.gif

tl;dr :D

But hey that's a theory a game theory

It's a game opinion. ;)

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2017 is about twenty years away in terms of how fast the indie scene moves. It's like when some movie exec suits greenlit a grumpy cat movie, considering A) grumpy cat was never funny, B) by the time movie execs had heard of grumpy cat it had gone from "reddit users post meme" to "your grandmother is emailing you 8x compressed grumpy cat jpegs with 4 different logos on" and C) by the time the movie comes out even your grandmother thinks grumpy cat isn't funny anymore.

It's like if they released a spyro the dragon movie now, except nobody is nostalgic for the days when grumpy cat was funny.

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I don't personally own any FNAF games, but from what I have seen on Game Theory at least, the story and lore was never really fully handed to you (though I do not know if that changed with FNAF 3). I mean, a decent amount of it was given, and you could get more of it through observing, but there always seemed to be loose ends. Each successive game tied up some of the previous loose ends, but left more of the mystery to be solved. Looking closely and connecting dots could get you further in solving the mysteries, but not always all the way there.

And that is the difference between the games you were describing and games with mysteries and lore like FNAF. In the examples you gave you can never find out what happened to the dead children or the 2 skeletons. You can only vaguely guess as to the causes and results of what happened, and then move on. You're not going to spend hours connecting dots and gathering information because it is pointless to. FNAF gives you a mystery, but it keeps developing the mystery the more you play the games. The delays between each released helped this even more, giving people time to connect dots and theorize before the next release would come out, generating anticipation and encouraging even more connecting of dots and theorizing. It is the hunt to solve the mystery that makes the FNAF games interesting, not the existence of the mystery itself. There isn't a hunt to solve the mysteries in the examples you gave; if there was they would make great mysteries.

The most primal emotion humans has is fear of the unknown. Having the ability to solve the mystery takes away from the horror of it, because once you know the cause it's no longer an unknown. Those skeletons in the tub could have been from before the war, or they could have been from anytime afterwards. You'll never know if it was a pre war serial killer who died just after committing the act or if it was a desperate human trying to get something to eat.

Just yesterday I did the Ranger station charlie mini mission in new vegas I played it dozens of times before but hearing the recording of the legion saying they took one of the women alive still brings a chill to my spine. In game time you could have been there minutes ago only to find everyone dead and no matter how hard you look afterwards or what console command you use you will never find the ones who did it.

That there is true horror, knowing that you'll never find out the truth and that the ones who performed the act are still out there and you'll never know it.

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  • 1 year later...

I despise almost everything about FN@F, for one the gameplay is pretty boring all you do is watch a blank screen for most of the time (Its like watching paint dry), second it's chopped full of jumpscares which in my book makes for mediocre gameplay, third and most importantly it's the fanbase, they don't know anything about practicing some restraint when it comes to common sense, I swear I've been harassed by FN@F fans on chat rooms because I don't play FN@F, even though I tell them to quit jabbering on about it. Now hollywood is saying that there will be a film adaptation of this dreck. I can't wait to NOT see this, the truth is that a franchise based solely on deception,mediocrity and money is nothing more than a scam. 

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2 hours ago, cubinator said:

Some game about a fake bear that tries to kill you, I think. I can't quite see how that could be made into a good movie, but... :P

Oooooooooh friday night at freddies was it? Meh. Movies from games literally always flop.

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Can't we just collectively not care. It doesn't matter. The only issue is the opportunity cost of making it and buying it. We don't have to care about. We don't have to watch it, or acknowledge it. We have that choice as consumers.

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2 hours ago, Bill Phil said:

Can't we just collectively not care. It doesn't matter. The only issue is the opportunity cost of making it and buying it. We don't have to care about. We don't have to watch it, or acknowledge it. We have that choice as consumers.

This.

Why do we have to fight against / fanatically support or otherwise have strong opinions on everything?

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On 4/6/2016 at 0:57 PM, pxi said:

This.

Why do we have to fight against / fanatically support or otherwise have strong opinions on everything?

It might spread the fandom into some games, injecting itself to the games, and finally takes over the game, unless the game developer takes an action to stop that.

On 4/6/2016 at 10:19 AM, Bill Phil said:

Can't we just collectively not care. It doesn't matter. The only issue is the opportunity cost of making it and buying it. We don't have to care about. We don't have to watch it, or acknowledge it. We have that choice as consumers.

Yes yes yes. We don't have to stop them. Just stop them spreading to other games.

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I don't have any opinions on this.

I just about evacuated my bowels first time I saw one of the mannequins in Skyrim move (seriously Bethesda, wtf?). So say what you will about the FNAF games, creepy robo-bears in disrepair are just as good a horror movie monster as anything.

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8 hours ago, Anbang11 said:

It might spread the fandom into some games, injecting itself to the games, and finally takes over the game, unless the game developer takes an action to stop that.

So... you're worried about fans of the film discovering the games, and then somehow disrupting the purity of the games?  Frankly the worst that I'd see happening in a case like that would be the franchise being used for some sort of terrible JRPG clone or somesuch.

Anyway, lots of things 'might' happen.  Does that somehow make the original games less good in your eyes?  I thought the 1994 live-action Street Fighter film was terrible.  Didn't ruin my enjoyment of the games though.

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On 6/6/2016 at 0:04 AM, pxi said:

So... you're worried about fans of the film discovering the games, and then somehow disrupting the purity of the games?  Frankly the worst that I'd see happening in a case like that would be the franchise being used for some sort of terrible JRPG clone or somesuch.

Anyway, lots of things 'might' happen.  Does that somehow make the original games less good in your eyes?  I thought the 1994 live-action Street Fighter film was terrible.  Didn't ruin my enjoyment of the games though.

I mean, the image of the game is altered. Just like how YouTube altering the image of Minecraft.

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18 minutes ago, Anbang11 said:

I mean, the image of the game is altered. Just like how YouTube altering the image of Minecraft.

You do know that in the real world nothing exists in a vacuum, right?  Things affect other things.  It's kind of how culture operates.

Edited by pxi
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6 hours ago, pxi said:

You do know that in the real world nothing exists in a vacuum, right?  Things affect other things.  It's kind of how culture operates.

Actually, there are particle-antiparticle pairs constantly appearing and annihilating...oh, you meant figuratively. Sorry. You're right, culture is always changing and shifting focus, now at an ever-increasing rate.

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How to effectively stop FNAF:

1. Ignore it.

2. Ignore it.

3. Don't talk about it.

4. Repeat.

 

The more you talk about FNAF-related stuff, the more attention you're giving to it. Remember, any publicity is good publicity, all you're doing is let more people know about the movie (aka potential customers).

By the way, FNAF seems to have been replaced by (*sigh*) Undertale, so there's that. I'm not saying that things have gotten better, though.

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