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thrustTransform problems (and general unity problems)


Squiggsy

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Hey all, for some reason no matter what I do when I try to add rotation to a game object now nothing happens, it doesnt rotate, it just stays where it is, although sometimes the Z position changes to "-2.544824e-08", if I try to manually rotate it then for one thing it is near enough impossible to get it to exactly the right facing, and even if I do then once i click off of it it resets back to the world positioning,

I have NO IDEA what is going on because it worked absolutely fine before, it just has suddenly started doing this and it is driving me a wee bit nuts because without managing to get Z axis facing downwards I am essentially unable to make a thrustTransform point and therefore unable to make an engine, and I have spent the last few days working on this and it seems like such a silly little thing to make me unable to finish it off

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thank you so much, it's odd because I'm sure I tried that earlier and it didn't seem to work, seriously you savior, and yes I wasn't sure whether I should put it there or not but since it wasn't to do with actual model creation software like blender i decided to put it here, you are probably right though.

thanks again, although now I have another problem that probably should be moved to Modelling and Texturing, two materials are being generated in unity for the same object, each one seems to only be texturing half of the object even though in blender its all one piece and all one UV map, and Part Tools is only exporting one of the materials so the other half of the object ends up untextured in KSP even though it shows as being textured in both blender and unity...

I have honestly never had so many issues creating a part before it has just been one stress after another today!

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Maybe try to go into your Unity Project File, my is named KSPMods, go to Assets, go to your part, and inside the part folder you have another folder, named Materials. In that folder, you should delete all files, and maybe also, just to make sure, go back into Blender, delete all materials, and apply the part to a new material. Then just reimport the model file and everything should be working. :)

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thanks again! had to go into Blender and remove the texture then re-add it and re-import, think blender had put two versions of the same texture on it for some reason 0.o, seriously you are an absolute star though I was at a loss and about to give up :)

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