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Offsets and Rotations refuse to save with a craft?


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I've done some searching and can't seem to find a solution to this. Any time I use the offset or rotation gizmos to edit a part on a craft, it will stick just fine until I try to load that craft again from a saved file or after reverting to the VAB where all of the rotations / offsets are completely gone. Is this a common problem? Or could I be having a mod conflict? If the latter, what would be the best way to identify the culprit?

Thanks.

Edited by SpacedInvader
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The only time this plagues me is if the part I'm trying to offset/rotate ends up clipping into a procedural part. If that happens, the next time the craft is loaded (even if it's been launched into the world) the parts will reset to their original surface attachment points on the procedural part.

That's one possibility.

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I'm betting that is the same thing happening to me. I use PP heavily so most rotated / offset parts are attached to something procedural. Have you found any way around this?

No, unfortunately. I can't say that I entirely understand the way PP works, but I think the parts are generated anew each time the craft loads, and this causes anything clipped to reset to it's original "safe" position.

That could be entirely incorrect, however.

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No, unfortunately. I can't say that I entirely understand the way PP works, but I think the parts are generated anew each time the craft loads, and this causes anything clipped to reset to it's original "safe" position.

That could be entirely incorrect, however.

This wouldn't actually surprise me as I've had some interesting things happen on loading a PP heavy craft. I'll go on that thread and see if there is something I'm doing wrong or something I'm missing that might resolve the issue.

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Randazzo is basically correct, yes. I believe it is also true for things attached to proc fairing bases or tweakscaled parts, but I am not sure. You certainly can't offset something attached to a proc part, or offset a proc part attached to something else.

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Randazzo is basically correct, yes. I believe it is also true for things attached to proc fairing bases or tweakscaled parts, but I am not sure. You certainly can't offset something attached to a proc part, or offset a proc part attached to something else.

Sadly, that's exactly what I'm often wanting to do, offset one proc part into another to give the appearance of being built into the surface rather than just slapped on top.

Could you use cubic octagonals as a spacer before rotating, so it's not attached directly?

I haven't thought about that, but I'd probably want to offset the strut, which brings me right back to where I was before...

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