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[SOLVED] Trying desperately to create a working, dependency-less q-thruster. NEED SOME HELP!


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Hi guys, I'm messing around with the configs for _Agustus_'s IXS for RoverDude's Alcubierre drive, and I'm trying to make the q-thruster work as a q-thruster would. My plan is simple:

1. Define a resource called "QuantumVacuum"

2. Make QuantumVacuum and ElectricCharge the propellants for the Q-Thruster

3. Use ModuleGenerator to create a generator that generates QuantumVacuum faster than the engine uses it.

3. Use my q-thruster for fun and profit :D

I just can't seem to get the generator to work. No matter what I do, it won't appear.

Here's the config file if it's any help:

PART
{
name = QthrustMPD
module = Part
author = Stevie_D


mesh = model.mu
scale = 1
rescaleFactor = 1


node_stack_top = 0.0, 1.6575, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -3.705, 0.0, 0.0, 1.0, 0.0, 2


fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout


TechRequired = interstellarTechFusionPower2
entryCost = 14000
cost = 100000
category = Propulsion
subcategory = 0
title = Advanced Quantum Vacuum Thruster
manufacturer = Kerbin Aeronautics Space Agency
description = A larger and more efficient cousin of the ion engine, the more hippy-minded boffins at KASA claim this thing runs off the air of the universe itself.
attachRules = 1,0,1,1,0


// --- standard part parameters ---
mass = 8
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 200
breakingTorque = 200
maxTemp = 3600


RESOURCE
{
name = QuantumVacuum
amount = 10
maxAmount = 100
}


MODULE
{
name = ModuleEngines
thrustVectorTransformName = TT
exhaustDamage = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1800
heatProduction = 10
PROPELLANT
{
name = ElectricCharge
ratio = 0.2
}
PROPELLANT
{
name = QuantumVacuum
ratio = 1
DrawGauge = true
}
atmosphereCurve
{
key = 0 11213
}


MODULE
{
name = ModuleGenerator
isAlwaysActive = true
OUTPUT_RESOURCE
{
name = QuantumVacuum
rate = 2
}
}

EDIT: I solved the problem! I have no idea exactly what was wrong, but at least I fixed it!

Edited by SpaceLaunchSystem
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