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question for 1.0 experimentalists


KerbMav

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Have any mods been tested with 1.0 yet?

We have seen Scott Manley using Hyperedit and MechJeb not working correctly for him.

Whatabout Chatterer, TextureReplacer, EVE - any experiences there already?

Just trying to pass the time ... :)

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Final version of KSP XD

Yeah probably will take a couple of weeks for modders to get up to date, on the flip side however, it seems some mod ideas have been implemented into the newer version, such as, aerodynamics, deadly reentry and some others.

Still hoped for much more for the final release.

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