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Do mod-parts unlock automatically if installed mid-career?


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A simple question, I guess.

Say I start a career save, and I unlock a bunch of tech tree nodes. If I then choose to install a mod that involves parts belonging to already unlocked tech tree nodes, will I get those parts, or do I need to unlock the nodes again (and if so, do I have to spend science on them?).

I think I had this issue when I added interstellar in a 0.24 save, but I may remember incorrectly.

Edited by jarmund
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Alright, thanks.

Just to make sure I understood it correctly:

- No duplicated science cost for the node

- Additional financial costs for the parts in question, as they weren't punchased the first time around.

Edited by jarmund
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