Jump to content

On the New Aerodynamics


rodion_herrera

Recommended Posts

The findings I've made after flying around using two aircraft, one small and one medium-sized, is that at low to medium speeds, they do mimic (to a limited extent, but still present) certain aerodynamic behaviors such as stall, and spins. Since every wing surface generates lift, if that surface encounters a moment wherein there is no longer any "wind" passing underneath it (say, via steep angle of attack), that surface will stall. At the moment of stall, no matter what attitude your aircraft is in, it will start to descend, which can be deadly at low altitudes and if your aircraft is heavy. With lighter aircraft however, it's enjoyable to exploit this to enable your craft to perform a lot of nice aerobatic maneuvers. So I made a video to show you how easy it is to do stunts around KSC now. Mind you that I'm using joysticks.

Furthermore, the aerodynamic effects (such as approaching stall moments) do have audible and visible effects. For instance, when doing a very hard "break turn" (this is pulling on the stick while banked left or right), you would hear a low-wooshing sound, and if you have camera shake effects turned on, there is a marked increase in the camera shake. While this is really cool, I still wish a STALL HORN or BEEP, or Bitching Betty (WARNING! STALL!) would sound hehe. It also turns out that since some engines' gimballing have been increased, the standard Jet Engine is now effectively one capable of Thrust Vectoring like the Su-37 and the F-22 Raptor, and aircraft at low speeds which uses this engine can perform maneuvers that the real world aircraft can do as well.

Some might say that these might not have any practical value anyway, but as a flight simulation enthusiast, I really like the new aerodynamic effects in stock KSP now (I was never a FAR user, because I play mostly stock).

Link to comment
Share on other sites

I made my first jet for new aero yesterday while recoding a Career Mode 1.0 Let's Play. It was a joy to fly - my first try in the new aero, and she was a little flight-sim dream! Ultimately the contract I was after failed - but that was because the craft wasn't capable of completing it. (Its flight ceiling was about 13km, and the mission called for 18km+)

I recognized the failure and just did some Crew Reporting and Transmitting Science instead (jet engine + crew report + antenna = OP)

Despite the failure, I'm going to have to install and use my joystick for KSP for once!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...