Nertea Posted May 1, 2015 Author Share Posted May 1, 2015 Just a heads up - this doesn't work great in KSP 1.01 due to the change in config file... configuration for thrusts. I'll try to update it ASAP. Quote Link to comment Share on other sites More sharing options...
okan170 Posted May 2, 2015 Share Posted May 2, 2015 In the space of only two days, this has become a new favorite mod! Thanks! Quote Link to comment Share on other sites More sharing options...
sp1989 Posted May 2, 2015 Share Posted May 2, 2015 In the space of only two days, this has become a new favorite mod! Thanks!100% I feel the same way. I am afraid to download the update because these wont work. Just fyi I am sure you know but there has been yet another update. Its not 1.01 its 1.02 already. So please make sure you update accordingly and don't have your time wasted because of machine gun updates. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 2, 2015 Author Share Posted May 2, 2015 Here you all are!Changes- Fixed engine thrusts for KSP 1.01- Actually updated included ModuleManager to 2.6.2- Removed Firespitter, replaced with InterstellarFuelSwitch (more flexible)- Fixed missing smoke trench FX- Increased atmospheric performance of lift engines- Added CTT 2.0 support Quote Link to comment Share on other sites More sharing options...
ChrisSpace Posted May 2, 2015 Share Posted May 2, 2015 I am looking forwards to seeing how this mod develops. By the way, is there any way to make this liquid hydrogen the same as in near future propulsion? Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted May 2, 2015 Share Posted May 2, 2015 Just a heads up that the new version of Ven's Stock Revamp retextures the jumbo-64 to bring it in line with the other 2.5m tanks, but then adds a full range of cryogenic tanks with orange insulation - meshes really nicely with this pack (and the fuel switcher works fine).Oh, and @ChrisSpace - I'd imagine this and NFP will be using the same resources once the latter updates. Quote Link to comment Share on other sites More sharing options...
riocrokite Posted May 2, 2015 Share Posted May 2, 2015 Here you all are!Changes- Fixed engine thrusts for KSP 1.01- Actually updated included ModuleManager to 2.6.2- Removed Firespitter, replaced with InterstellarFuelSwitch (more flexible)- Fixed missing smoke trench FX- Increased atmospheric performance of lift engines- Added CTT 2.0 supportHey Nertea, can you write how InterstellarFuelSwtich is different from Firespitter one? (I'm looking for more flexible FuelSwitch myself ) Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted May 2, 2015 Share Posted May 2, 2015 Love the engines but not thrilled with the switchable tanks. Planning to see about using them with the takes from Near Future Propulsion when it comes out though These are too good to give up on using them easily Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 2, 2015 Author Share Posted May 2, 2015 I found a large bug in the cost calculation of the switchable tanks. Fixing this will make LH2 tanks more reasonable in cost - they cost way too much. Sorry for the mess. As an apology I wrote that LFO conversion patch - it's in the extras folder, drop it in if you want it.0.1.4-Added optional LFO patch -Fixed switchable tank costsHey Nertea, can you write how InterstellarFuelSwtich is different from Firespitter one? (I'm looking for more flexible FuelSwitch myself )Better TweakScale support, for one! Quote Link to comment Share on other sites More sharing options...
Shamrocker Posted May 2, 2015 Share Posted May 2, 2015 I found a large bug in the cost calculation of the switchable tanks. Fixing this will make LH2 tanks more reasonable in cost - they cost way too much. Sorry for the mess. As an apology I wrote that LFO conversion patch - it's in the extras folder, drop it in if you want it.0.1.4-Added optional LFO patch -Fixed switchable tank costsIt appears you've confused a couple of your engines in the LFO patch. I haven't checked the others, but you gave cryoengine-125-1 the corrected ISP of cryoengine-125-2 and vice versa, making the "Volcano" quite overpowered and the "Chelyabinsk" pretty much useless. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 2, 2015 Author Share Posted May 2, 2015 Well damnnit! That's the only one . I'll upload a new version soon... busy. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 2, 2015 Share Posted May 2, 2015 Will this work with Procedural Parts fuel tanks? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted May 2, 2015 Share Posted May 2, 2015 Will this work with Procedural Parts fuel tanks?HEHE they have the right fuel in them HEHE.EDIT- Sorry couldn't help my self Quote Link to comment Share on other sites More sharing options...
Shamrocker Posted May 2, 2015 Share Posted May 2, 2015 Well damnnit! That's the only one . I'll upload a new version soon... busy.Haha oh well. I've already fixed it on my own install, just thought you would like to know. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 2, 2015 Share Posted May 2, 2015 HEHE they have the right fuel in them HEHE.EDIT- Sorry couldn't help my self Either you're missing a few words there or I simply don't get this at all >.> Quote Link to comment Share on other sites More sharing options...
cat-the-cat Posted May 2, 2015 Share Posted May 2, 2015 I wish every stock engine in the game had emissives like these engines. Good job on this amazing mod Quote Link to comment Share on other sites More sharing options...
NecroBones Posted May 2, 2015 Share Posted May 2, 2015 This is the strangest thing. I installed this mod through CKAN, and now the CKAN client doesn't list it at all anymore. I can see the folder, but CKAN doesn't have it as selectable for updating or anything. I think CKAN is having some amnesia or something. Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted May 2, 2015 Share Posted May 2, 2015 This is the strangest thing. I installed this mod through CKAN, and now the CKAN client doesn't list it at all anymore. I can see the folder, but CKAN doesn't have it as selectable for updating or anything. I think CKAN is having some amnesia or something. There's a discussion one one of RoverDude's threads. The CKAN maintainers have marked the current version of Firespitter (which throws a harmless compatibility warning) as not for 1.0 because the warning was generating too much support chatter. That causes everything that uses Firespitter to stop showing up. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted May 2, 2015 Share Posted May 2, 2015 Firespitter has been updated it's just not on the front page of the main thread http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2?p=1887997&viewfull=1#post1887997 Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 3, 2015 Author Share Posted May 3, 2015 This doesn't use Firespitter anymore though Quote Link to comment Share on other sites More sharing options...
NecroBones Posted May 3, 2015 Share Posted May 3, 2015 This doesn't use Firespitter anymore though I guess CKAN doesn't know about that? I'm guessing dependencies have to be updated manually. I might need to ask about that too, now that SpaceY has started using MM. Quote Link to comment Share on other sites More sharing options...
Dkmdlb Posted May 3, 2015 Share Posted May 3, 2015 What would be required to add the hydrolox tank type to procedural parts? A MM .cfg I imagine, but that's about as far as I have the skills to get. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 3, 2015 Author Share Posted May 3, 2015 I guess CKAN doesn't know about that? I'm guessing dependencies have to be updated manually. I might need to ask about that too, now that SpaceY has started using MM.Yeah, I think I'll actually have to learn to maintain those CKAN configs now. Sigh.What would be required to add the hydrolox tank type to procedural parts? A MM .cfg I imagine, but that's about as far as I have the skills to get.I'm not sure really. The main thing would be getting the ratio right - for this mod it's 10u LH2:1u Oxidizer Quote Link to comment Share on other sites More sharing options...
ChrisSpace Posted May 3, 2015 Share Posted May 3, 2015 Since it was not answered before: can this mod's liquid hydrogen be compatible with near future propulsion liquid hydrogen? Quote Link to comment Share on other sites More sharing options...
Dazpoet Posted May 3, 2015 Share Posted May 3, 2015 Yeah, I think I'll actually have to learn to maintain those CKAN configs now. Sigh.Dbent sent in a PR to fix the switch over to interstellarfuelswitch and Cryogenic engines should now show up in CKAN again. Quote Link to comment Share on other sites More sharing options...
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