OtakuD Posted May 1, 2015 Share Posted May 1, 2015 (edited) So I have played v1.0 for a number of hours now and got this into space after 2 launches, to my dismay (as always) when the second part approached I hit ~20fps, what am I doing wrong with my designs? Even turning graphics to lowest doesnt help this and my i5 3570K barely uses 35% load.... Help please, I mean there was a contract for a command capsule, 5 crew, science lab and solar+batteries so it must be possible.http://imgur.com/rdwwwjK Edited May 1, 2015 by OtakuD Link to comment Share on other sites More sharing options...
eddiew Posted May 1, 2015 Share Posted May 1, 2015 Short version; minimise. Real space programs do this for weight reasons, KSP does it for performance reasons. Your contract sounds reasonable, but you've put about 150 extra parts in there that weren't asked for ^^; Unfortunately KSP is often a balance of part count vs the look you actually want. Some players accept 2 fps and magnificent creations, some (like myself) keep everything below 80 parts and have a green clock all the way. In the end you'll just have to choose for yourself which way you want to go Link to comment Share on other sites More sharing options...
OtakuD Posted May 1, 2015 Author Share Posted May 1, 2015 Ok cool thanks, are there easy ways to see part count? TBH I've never known where to look for it. I guess I'll de-orbit this and start over, there goes ~200K funds! >.< Link to comment Share on other sites More sharing options...
Shpaget Posted May 1, 2015 Share Posted May 1, 2015 In VAB while building the rocket open the Engineer's report in lower right corner of the screen. It will tell you the mass and part count. Link to comment Share on other sites More sharing options...
TK421d Posted May 1, 2015 Share Posted May 1, 2015 is the number of docking ports still an issue? i remember at one point around .24ish that was a cause of many troubles for me with stations stuttering around an abysmal 10< fps Link to comment Share on other sites More sharing options...
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