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Observations regarding parachutes and service bays


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... yes, I actually tried it. I stowed radial parachutes into service bay.

Here are my observations:

- packed parachutes in service bay do not generate drag, as expected

- as long as the bay is closed, parachutes cannot be deployed, as expected

- upon opening the bay, parachutes can be (pre)deployed normally

- if parachutes are only primed while bay is open and the bay is closed afterwards, they deploy "visually", but generate no drag

- once the bay is reopened, parachutes "kick in"

- the bay can be safely closed again, as parachutes, once properly deployed, function normally regardless of the bay state

So, yeah, here's me wishing that service bay opening/closing was a stageable action...

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Oh... this is interesting. You can make "Cuttable" chutes that don't get cut, and can redeploy on a whim?

:D

Thanks for sharing this, wanted to try it for a while but was scared for my Career mode guys.

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