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asas is off target when using additional reaction wheels.


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Big rockets often need additional reaction wheels to make them turn fast enough.

In 1.0.x (even in 1.0.2) I have recognized a behavior that weren't in 0.9.

When told to point at e.g. prograde or retrograde or to a node and has a additional set of reaction wheels (=RW) turned on it targets not dead center anymore but fairly off target (outside of the ring) and also shakes a lot.

That happens to balanced rockets (big rockets with sufficient RW) as well as small rockets / landers with slightly too much RW as well as test wise massive overpowered small rockets.

But as soon as the additional RW are deactivated the rocket even if totally underpowered (or any any case) is again dead center and also had stopped spazzing out.

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Figured I would bump the thread to say I have the same problem. If I have any reaction wheels besides the one built into the command pod activated, the ship will flip out. I have no idea how to fix it, but it's game-breaking.

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The craft shouldn't flip out from the reaction wheel torque, it's likely the mass of the wheel is causing it to act like an arrow flying backwards, it'll want to flip.

SAS is bugged and it can be off center sometimes but it's not constant, we will need to see your craft to determine more.

Please see the support stickies and upload your craft files.

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