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[WIP] P.A.I - Paper Airplane Industries


SolidJuho

Wich one first?  

4 members have voted

  1. 1. Wich one first?

    • Paper Fuel Tanks and Paper Engines
    • Paper wings
    • Cardboard stuff
    • Greenhouses


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Do you like make paper airplanes?

Do you like play KSP?

Do you like watch when paper is on fire?

Then this mod is for you!

Paper Airplane Industries [Versio 0.0.2 Dev Versio] GIT

As you can know, paper is very light weight so i maded this mod.

Planned features

- Paper and Cardboard wings.

- Paper and Cardboard fuel tanks.

- New fuels: Paper, Wood and Charcoal. Paper worst and the best charcoal.

- New planets wheres grow trees.

- Tree-felling machine.

- Can harvest trees on EVA/Tree-felling Machine.

- Generator wich Can transfer wood to charcoal and create electricity.

- Greenhouses and Science greenhouses where can combines a number of different trees into trees as new and you will get the sametime lots of science.

- New Engine wich can use Paper, Wood and charcoal.

And few more ideas.

Making Greenhouse:

GFQmVOi.png

Versio Changelog

All rights Reserved

Edited by SolidJuho
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Again? Are you meaning somebody had created this kind earlyer? :kiss:

Sassy, but that's not going to save you from the fact that that's not how things are done around here. Every few months a "modder" like this appears, asking for help on their super awesome mod. Every one of those that I've seen so far died in a matter of weeks. People wont be clamouring to help someone who implicitly just wants to run things. You do some work yourself, like some preliminary models or some code, and based on that people might want to help you.

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Sassy, but that's not going to save you from the fact that that's not how things are done around here. Every few months a "modder" like this appears, asking for help on their super awesome mod. Every one of those that I've seen so far died in a matter of weeks. People wont be clamouring to help someone who implicitly just wants to run things. You do some work yourself, like some preliminary models or some code, and based on that people might want to help you.

I'm currently traveling, but when I get home I download a witch modding programs. I am now studying for mods to do for 3 days, and I think to get first release by the end of next week, probably 3 months ago I thought already to create the first KSp mod, but the idea collapsed for lack of ideas, but 's almost I've got an idea. :)

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Yesterday created first versio of this mod, but i couldn't take screenshot because textures didn't worked and i tried upload it to github, i try get first official release at sunday or earlier.

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I'm currently traveling -snip-

Another common trend of these sorts of threads is that they are also often started by people who for whatever reason can not sit down and learn to mod at that very moment.

I do not mean to be discouraging, but outside of custom tech trees and other rebalance mods that can be completed with simple yet tedious MM config writing people are generally very skeptical of mods and modders with nothing to show beyond just "plans"

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Yes, i know this looks skeptical, but honestly, I am already maded few models (textures missing) so i couldn't give screenshots.

Update

- No more regruiting.

- Vote poll for what i should make first.

Edited by SolidJuho
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