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Afterburners? Just a small thing...


Dman979

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Could you please separate it from your other utilities? Your other tools are not of particular use to me.

You can just delete the dll files of the other tools/mods that you don't want. The only dll that you have to keep is the KerboKatzUtilities.

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I would love to see that, along with a mode switch to ramjet for the advanced engine
coolish!

You go to your Jet engine .cfg file, paste the MultiMode engine module from the Rapier engine, and edit it to have the second mode become the Afterburner mode.

I could do it if you want.

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You go to your Jet engine .cfg file, paste the MultiMode engine module from the Rapier engine, and edit it to have the second mode become the Afterburner mode.

I could do it if you want.

Or you could use the MM patch I already did about four posts up :P

The problem with that approach is that basically you just have a bigger engine complete with either spoolup when you light the burners, or instant throttle response right across the range ( which is what I ended up doing ). Far better to use the plugin or AJE, I think.

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Or you could use the MM patch I already did about four posts up :P

The problem with that approach is that basically you just have a bigger engine complete with either spoolup when you light the burners, or instant throttle response right across the range ( which is what I ended up doing ). Far better to use the plugin or AJE, I think.

Spool up can be edited by modifying throttle response speed.

I see the code you mode. didn't realize you could write maxthrust as *=1.25

What's with the '@' signs. They weren't there in 0.90 cfg files...

Finally, how the hell do you make an MM patch out of a .cfg file? I'm interested in using your method. I seem better than duplicating a jet engine config file and adding a new part to the game.

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