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"Dawn Racer" -- Hybrid All Terrain Vehicle (Land, Air, Sea)


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Transmission from KSC Headquarters -- Specifications of Experimental Vehicle

For Your Eyes Only:

CRN-07 Dawn Racer

The Dawn Racer is a much improved model of the CRN-05 Spirion II, boasting better range, speed, and handling. Though it cannot land on water from the air like the Spirion, it trumps the other with its sheer speed, a whopping 120 m/s in the ocean.

The Dawn Racer gets its name from the uncanny speed that it can achieve: 220 m/s on land. Even on hilly terrain, if the craft is limited to a relative vertical velocity of under 10 m/s, it can go at any speed. It can also fly as an aircraft at approximately 160 m/s.

Instruction Manual

1 - Toggle extra intakes. Reduces drag by a large amount.

2 - Toggle backmost landing gear. Easy takeoff mode.

To take off, you must be on land. Warranty voided if water takeoff is attempted.

Hit 2 to raise the back gear. Gently pitch up, and don't strike the engines on the ground. Go as far back as you dare, and soon you should achieve liftoff. Raise your gear and soar to your heart's content.

When you want to come back down, don't even bother throttling down. Hit the ground at under 10 m/s of vertical speed (relative to the terrain, if you're coming up on a mountain, you're screwed.) and you should be A-OK!

You must land on... well, land. Ocean landings have resulted in Termination of employee contracts, shortly before their deaths. New applicants are still in the mail, so don't you try this too!

To go on water, simply enter at under 20 m/s. Careful of the long nose.

The craft is tested up to 120 m/s of water speed, but this is not advised. Stick to under 90 m/s if you want to be assured of your safety, and consequently your life. That or your paycheck, whichever you hold dearer, because we can't pay you when you're dead.

Exiting water is not difficult, however: do not exceed 10 m/s of forward speed. Engines striking the seas of Kerbin is common. Deploy your landing gear beforehand, as well.

Enclosed below are several photographs of this craft in action. Learn to use it well, recruit.

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Good luck, recruit. Here's the key, knock yourself out.

DOWNLOAD "Dawn Racer"

Please don't actually do that, you can't pilot it while unconscious...

All stats were tested in Kerbal Space Program Version 1.0.

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Yep, I'm the new pilot, you say I can only land and takeoff on water? And I can enter the water at 120 m/s?

Yep, you're certified! Right through this door, here, follow this young man. He'll show you to the hangar.

*door closes, plaque reads "Intensive Care Unit"*

(Whispering) Okay, you there, how would you like to be the new pilot?

I've managed to push this craft to 130 m/s on water. It seems to be safe as long as you stay level and straight. If the engines or the nose even *taps* the water at that speed, instant destruction of respective part. Be careful out there!

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