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SHiftER2O

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Everything posted by SHiftER2O

  1. I absolutely love how squished up it looks like, it fits the Kerbal rendition of the Imperial Destroyer
  2. The download link seems to be private or dropbox now requires you to have an account in order to download anything
  3. Ooooh! I for one would like to see those watercrafts of yours!
  4. What mission would this be for? Seems like something out of Interstellar, which Laythe could closely relate to...
  5. The quality of this is so top notch. Props to the author, just, props *clap* *clap*
  6. Well, the ore tanks are full to provide downforce yes, because I assume that it would take weight to keep pressurized air in a can submerged, and that the mk1 crew cabin does seem like it really want to stay in the surface! So if we were to practically use a sub with that kind of system, we would need to spend resources on it, which adds fault to the design. I'd imagine using this in career mode would be more troublesome, if one were to be conservative of funds Ah, I see I see. If I were to give some tips, I would say that the wing parts aren't really necessary as a sub as tiny as that Mk1 capsule would be easily controlled by that medium-sized SAS module, Here's another one I built based on the Mk1 capsule (ignore the KLAW, that's just for show, and YES it does make the craft more floaty), where it doesn't require the ore tanks to submerge, but rather determination. By that I mean, you fire the engines and point downwards in order to submerge it, and if you cut the power it would freely float back to the surface. The flaws to this design however, is that as fuel gets consumed, the sub would inevitably be so light that it would just float back to the surface even with force from the jets, so there's that to account. I'm not so sure if the wing parts make the craft more floaty? Some testing would need to be done there...
  7. First impression wise, I would comment that it looks a bit mechanical, I don't know if that's the style you intend to go with but, in my opinion, it contrasts with your "clean and modern" designs? Maybe it has something to do with the palette of that Mk1 Capsule, but oh well, that's just an aesthetics problem. Function-wise, I think it would do well from what you're showing. I could tip you that you could insert the light in the docking port jr and it would exactly fit the hole! But its a choice design, as from what I'm seeing, you'd prefer the light look down the ship rather than straight in front of it. Here's a design I made that I had in mind to package with your clean modern style, granted that's just my take on it, but you know, feedback can be appreciated, right?
  8. I've actually tested all of them, and yes I went back through this thread and discovered that they were never broken in the first place, silly me. I got that thought from the front of your page, and what with the new ascent profile of the rapiers, I thought "Would a shuttle come close to breaking the sound barrier at sea-level?" Turns out this is Kerbal Space Program, and it doesn't matter That shiny new one is definitely a favorite! It seems so stock-alike enough to be included in the catalog, it just works like a charm. I do however, want to ask if ALL those other SSTOs in your Kerbal X still works in 1.2+? I could test it out myself, but maybe you have an answer ready prior
  9. I sent you the save file, or have yo not received it properly?
  10. Siren Station is now online. We've established an underwater marine research base at a very interesting crater lake in Kerbin, to study about how this massive formation came to be. To access the Siren Station, you must board the Siren Station Gateway located directly above the Siren Station, and take the submersible elevator down. Warning! Do not exit the elevator until it has fully docked with either vessel! The Siren Station has access to 6 mini submarines with a crew capacity of two, a refinery, an internal and external science lab, and a housing unit for those who'd like to stay a while. It also has -grabber-docks for docking larger submarines or anything really, knock yourself out Siren Station Siren Station Gateway Location
  11. How do you control the flipping of the wings? by pitching I assume?
  12. Is it possible to make a small version of this tilt-wing concept? Like, packaged-in-Mk3-cargo-bay small?
  13. This is just, amazing. It's like a form of appreciation to the efforts of those behind Curiosity, i bet they'll be bubbly to see this
  14. Any chance you can make a portable 4-seated high speed dropship?
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