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Looking for someone to help texture a model! (I'm a newb :c)


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Hey! I'm working on a tiny mod and was wondering if anybody would mind lending me a hand (with due credit of course!) in texturing the model I've made for the mod. I'm only half way decent at modeling and my texturing is terrible lol so any hand lent would be super appreciated!!! Here's what the model looks like:

CfAwymm.png

I haven't unwrapped it yet but each part is a separate object so that shouldn't be too difficult.Im not asking anybody to model it for me, mostly just lend me their stylistic hand x3. Im really uncreative when it comes to texturing cause i never really learned and espeically with KSP i have no idea what style i should even try. (im so lost here v.v lol). lastly, thank you so much to anybody willing to lend their time and hand to me! it really means a lot! :D

p.s. if this is the wrong forum location (as opposed to like, mod requests or something) please let me know so i can move it there asap. tyvm! :D

p.p.s the object is a refinery.

Edited by ackley14
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I could have a look at least. I'm currently a bit under the weather with a slight fever going on, but I need stuff to do, or I'll go crazy.

If you're interested, I could have a look at the model to get an idea of how much time I'd need, and then let you know if I'll be able to do it or not. Sounds good? I know my way around both unwrapping and texturing, and have plenty of experience with 3ds, Maya, Photoshop and more. Let me know.

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Does it have to be so detailed? You might feel more enthusiastic about unwrapping it yourself i you removed some of the details.

well its less about unwrapping it (thats not hard) my problem has to do with styling it. i guess this was probably a stupid question D: but im just really bad at detailing textures. or even deciding what something should look like in the first place :c. and regarding the level of detail, the reason its so detailed is because that model is going to be used for several things in the mod so i figured if im only going to do one, it may as well look good right? but what do i know? D:

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If you're interested, I could have a look at the model to get an idea of how much time I'd need, and then let you know if I'll be able to do it or not. Sounds good? I know my way around both unwrapping and texturing, and have plenty of experience with 3ds, Maya, Photoshop and more. Let me know.

that'd be awesome! :D ill pm you with the .blend file if thats alright, or i can give you the .dae (up to you). i've already unwrapped the "housing" which is all the circular bars arround the parimeter as well as the vertical bars on the edges, and the top and bottom caps.

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