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A "Finance" Mode


GrimJim

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I'm looking for a game mode that's like Career but where managing your Budget and Reputation is the number one goal.

Basically, a game would start with all Science being researched, and depending on difficulty the parts would be unlocked/purchased for use. Again, depending on difficulty selected, KSC facilities would either already be fully upgraded or not at game start. At this point, you would fulfill contracts to gain revenue (depending on difficulty), to be used to build rockets. Here's where it gets wonky -- you could still perform science experiments, but instead of getting Science points you get Revenue & Reputation.

Yes, I realize most of this can already be done via the cheat menu, but it's kind of a pain to keep having to go back and set it all up at the beginning of a game.

Edited by GrimJim
*Bah, stupid speeling!
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That actually sounds like quite an interesting idea. One additional suggestion I might make is to still have some kind of part unlock progression, but it would be done entirely via funds which you now have multiple ways of earning.

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  • 2 weeks later...

I was thinking about this idea, too. I was picturing a game where I have all the science, but have a specific, limited budget to accomplish a roleplay goal.

It turns out to be really easy to edit your "scores" in the persistence.sfs file: Search for "funds =", "sci =", and "rep =", and change the values to whatever you want. I gave myself 100,000 science and an even million in funds, and it looks like it'll work nicely for my scenario.

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