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details on ModuleResourceConverter?


seanth

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Are there details on the ModuleResourceConverter somewhere? I'm specifically interested in whether there is an alwaysOn flag, and whether you can trigger animations when the module is in use.

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By looking at the cfg

	MODULE
{
name = ModuleResourceConverter
ConverterName = Fuel Cell
StartActionName = Start Fuel Cell
[COLOR="#FF0000"]StopActionName = Stop Fuel Cell[/COLOR] <------------ If you take this out you should be able to turn it off
FillAmount = 0.95

[COLOR="#FF0000"]AutoShutdown = true[/COLOR] <------------------- If this was false it would should stay on to you turn it off.
GeneratesHeat = true
TemperatureModifier = 2
UseSpecializationBonus = false
DefaultShutoffTemp = 0.5

INPUT_RESOURCE
{
ResourceName = LiquidFuel
Ratio = 0.0016875
FlowMode = STAGE_PRIORITY_FLOW
}
INPUT_RESOURCE
{
ResourceName = Oxidizer
Ratio = 0.0020625
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1.5
DumpExcess = false
}
}

EDIT- But would be nice if Squad would update the wiki

EDIT- And ModuleGenerator still works you can still use it to make converters

Edited by Mecripp2
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Yes, what you show is true, but what I mean is there a flag that makes it so the module is always active. I.e. the player can not turn it on or off.

It's just always on. It would be essentially be the same as the ModuleGenerator's isAlwaysActive = true flag

EDIT: ModuleGenerator is TERRIBLE. Unless they fixed it, giving it multiple inputs is a joke because when one input runs out, the generator still keeps making output

Edited by seanth
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Yes, what you show is true, but what I mean is there a flag that makes it so the module is always active. I.e. the player can not turn it on or off.

It's just always on. It would be essentially be the same as the ModuleGenerator's isAlwaysActive = true flag

EDIT: ModuleGenerator is TERRIBLE. Unless they fixed it, giving it multiple inputs is a joke because when one input runs out, the generator still keeps making output

ModuleResourceConverter does have a boolean AlwaysActive.

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ModuleResourceConverter is the descendant of the old REGO_ResourceConverter from RoverDude.

You may want to look at the USI mods, MKS/OKS (Kolonization) in particular for ideas on how it can be used.

You can probably ask RoverDude directly about it as well.

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