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A difficult if not impossible contract


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Nononono, you misunderstand; I meant a craft that can SSTO from Eve :P

Oh.... LOLNOPE. Not without mods or exploits.

Anyway, If I were you I would pick a different ore transfer contract that's a bit more reasonable, like hauling ore from Minmus to Mun. Then you can test out whatever procedure you want to do on Eve and confirm that it works. There's a high risk of rage quit syndrome if you manage to actually do it and then the game says "Nopetroll-face-meme-smiley-emoticon.gif"

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There's a high risk of rage quit syndrome if you manage to actually do it and then the game says "Nopehttp://www.sherv.net/cm/emoticons/memes/troll-face-meme-smiley-emoticon.gif"

In that case I think the debug menu's "complete contract" button and a bug report would be quite justified :D; the contract doesn't say I have to mine the ore with the same ship I deliver it with - though technically if I docked a drill and converter to the ship it would be the same vessel.

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This seems like a mission that requires infrastructure or encourages it. Perhaps just go with the idea of having a mining station on the Mun or Minmus, refuel orbital tugs in Kerbin and Eve orbit through ferry vessels designed for this purpose only, haul the Eve lander and Gilly tug separately to orbit, move them separately and possibly even set up the mining base on Eve beforehand. After this, pick up the contract with the final stage (Eve lander?) which should have at least the builtin storage (if not its own drill - the mining base would be for refueling) to prevent unhappy cases where the game decides you didn't actually mine the ore or something.

It would be quite strange if, especially after adding mining, the contracts in career punish the use of infrastructure. The only problem is, all this would probably cost you a fortune, but I think it would be possible without a cpu-hungy beast of a craft and a single mission for everything.

edit - oh btw, ISP drops further after 1atm: http://forum.kerbalspaceprogram.com/threads/116993-Helpful-1-0-observations?p=1872318&viewfull=1#post1872318

So perhaps it won't be that easy to get something to take off from Eve :P

Edited by MechaLynx
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An update: testing the concept on Mun:

3ACC55084EB25DB924CB4C1ADCD5A1093022A634

"Mostly" stock - pretty much only utility mods - the only part mod I have is stupid_chris's NRAP payload. There's also modular fuel tanks but I'm not using that for this particular contract. The main reason I have it is so I can have large fuel tanks for the LV-N without the rocket looking ridiculous :D

The idea for eve is to use a similar rover, but of course the actual transport'll be a couple orders of magnitude larger (as in the screenshots above).

Will edit when completed (this could take a while.... it didn't occur to me during the design phase that I would need more solar panels than that... lol)

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Lol NO cheating! Just mod the game until it is unrecognizable? Wow! What are all of those?

Those mods for the most part don't affect gameplay much, maybe with the exception of ForScience, but then that just takes the tedium out of science collection :D

EDIT: DERP! While doing that test on Mun, I accidentally timewarped through the contract deadline, so.... I guess it's not happening :blush:. Still, good to know it is at least possible for the next time I see a contract like that :D.

Edited by armagheddonsgw
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