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[Bug] A.I.R.B.R.A.K.E.S. Actiongroups


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The A.I.R.B.R.A.K.E.S. toggle setting in the actiongroups sill be undone with the next load/launch.

So i have discovered that unbinging the A.I.R.B.R.A.K.E.S. toggle function form the brakes section and/or binding it to another actiongroup wont be saved. Extending/retracting works fine, but the toggle function is undone by loading/launching a craft or leaving the SPH/VAB. It appears on all crafts i tried and in both SPH and VAB.

KPS version 1.02.842 at windows 32 bit using steam, all stock

Steps to Replicate (at least for me):

1) enter SPH or VAB

2) attach an A.I.R.B.R.A.K.E. to any craft

3) edit the toggle function in the actiongroupes (remove it from brakes and/or add it somewhere)

4) save the craft and load it

5) toggle function will be only at the brakes again

edit: WRONG TAG, sorry :(

Google told me there was a similar threat already, but it was removed or something and I haven't found any threat with the same problem so I hope this bug isn't known already

Edited by Supernovy
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  • 1 month later...

same for me

I don't even have to reload a craft, if I take them off from the break action group, they just stay there when I press "launch", even if I remove them from every group, they still get deployed when using "B"

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