Jump to content

How to have an experiment activate a parts animation?


ackley14

Recommended Posts

hey wasn't sure where to put this so i'll just throw it up here :P. how would you go about getting a stock science action to activate any given parts animation? (the way for example examining the goo cannister opens it up then activates the science window). or is this only for certain items built into the games core code?

Link to comment
Share on other sites

//i've got the science module defined, my problem is getting the research action to play the animation (preferably before the science window appears).

edit: i'm using a "moduleanimationgroup" over "moduleanimategeneric" which may be the root of my problem but i havn't found a work arround

yet.

Edit2: success! apparently Module "load order" is important. i placed the animate generic above the animation group and it worked flawlessly. thanks cap'n for the helpful thread! :D

Edited by ackley14
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...