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Unity tool package?


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Yes, you need Part tools to export models from Unity as .mu files. You can add the colliders and do all of the editing, but to export you need part tools, and to have the part tools "script object" attached to the top object in your hierarchy (it should be a Unity empty object with your model attached as a child of that)

This post has a link to the 0.23 part tools download from sarbian, which is the newest one.

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Do we still need the Unity tool package for making collision meshes in unity? Because if so where can I download it the link on this thread is just takes me to the KSP main website.

You could make a collision mesh in Unity but it would not be attached to a textured part KSP could utilize, which sort of defeats the point.

The part tools do other things also, such a directory assignments, etc. I suppose if you created an invisible part it could have a collision mesh without the part tools. Something like a sci-fi phase shift weapon, or a force field.

You need Part Tools 0.20 added to

the [unity]"\Editor\Standard Packages" directory

Once you create a new project you will select the part tools from the opening check box, but after you go to your project you will need to show the project directory in windows explorer (popup menu selection) and then got to the assets\part tools folder.

You need to remove the three added tools (02.0 versions) and replace with the 0.23 equivilents.

Its a pain. There is a video on how to do this

https://www.youtube.com/watch?v=71CIu-Pkn3k

Its awful corny (and slow) but it's better than anything else out there IMHO.

Making the collision mesh, well, and getting the triangle count below 255 without compromising the part, you are on your own.

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