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[1.02 ORION Pack] Ape Business Inc. by ManuxKerb. Forked from Blacksky33


ManuxKerb

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Ape Business Inc. (1.02 ORION Pack) by ManuxKerb. Forked from Blacksky33. With MeCripp and also thanks to noonespecial for the Orion capsule.

>> Licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 (For the specific legal stuff, see Readme in the zip file.)

---------------

Hi

This is a fork of the great Monkey Business Inc. parts with additions from me.

Grab the orginal here →http://forum.kerbalspaceprogram.com/threads/111669-0-90-Monkey-Business-Inc

As I did not hear anything from Blacksky33 regarding an update for 1.02 or beyond of his great parts i took matters in my own hands.

So what parts are included from Monkey Inc?

- All fuel tanks (internal/external)

- Escapeshroud Mk1

- Ring Landing Adapter

- Ring Service Bay

- Mystery Good Inline

- Ring Hybrid Lander (internal/external)

What did change?

- All attachment nodes (fixed for 1.02).

- The shroud does not have a decoupler anymore so bring your own.

- For successful decouple in the external fuel tanks use only the inner nodes, the top and bottom nodes will not work anymore (solves the problem of decoupling of stacked fuel tanks)

- Added support for TAC Live support mod in the Service module (inline part)

- When you build a orion craft make sure to attach the engine at the external part!

- CommunityResourcePack is a depency now!

- ModuleManager is a depency now!

What was added?

Configs:

I added some configs (for Life Support) to make it more NASA Orion like.

Parts:

- Mk2 Decoupler

- Mk3 Decoupler

- Mk2 Reaction Wheels

- Mk2 storage bay

- New orion capsule

- New orion adapter

- New Orion FBC

- New Orion like RCS

- Mk3 storage bay

- KWR Fairing 3.5m without decoupler

What other mods are supported?

- Tweakscale

- NearFuturTech

- Interstellar Fuel Switch

- Mk1 Cargo Bay (as an inline cargo bay in the monkey fuel tanks)

- Mk2 to 1.25m Recessed Adapter (fixed attachment nodes for 1.02 and texture, dowload and play)

Is this compatible with the parts from Monkey Inc?

NO, as it uses the same internal part names. Using both can lead to mystirious behaviour! You can however use the parts that are not included!

Why a fork and not just update the Monkey parts?

I don't use all of his parts, so I only made an update of those I use.

In the process of updating it became clear that some things needed to be changed completely to work with 1.02 or because i wanted it different, so a fork seemed in order.

No pics no clicks?

There you go!

bMQ4E8d.png

Where to get it?

Version: 1.0.2

Kerbalstuff: https://kerbalstuff.com/mod/772/ORION%2C%20Monkey%20Business%20Inc.%20Parts

OK,OK but why???, what can i actually build with them?

How about a satellite with integrated return stage with not a trillion of tanks attached to go to the mun or beyond...

Javascript is disabled. View full album

Now also with inline cargo bay on an inline tank, if you have Mk1 Cargo Bay installed :-)

Recommended mods (for the ABI part fork):

- Mk1 Cargo Bay (works with 1.02)

NASA's next generation exploration capsule:

Build the Orion :-)

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CONTEST -> Please post pics of your crafts and where you take them! I look forward to see it :-)

NOTE: I discovered that noonespecial is doing a whole Orion/SLS mod so for now i stop my work on this aspect of my mod. However i will probaly still release some tweaks for his parts who make sense for me and add to my game experience.

Recommended mods (for the orion and SLS style rocket):

* KW Rocketery ( for the Adapter and rocket)

* Lionhead_Aerospace (for the round solar panels)

* AIES Antennas (for the Comm Tech CL-1) and AIES Solar Panels!

* Cryogenic Engines (for as much delta-v you can get)

* Space Y Heavy lifter Pack

* Modular Rocket System (Full)

* TAC Life Support

* Tweakscale

Are there optional mods? YES

* Kip Engineering Docking Ports (look more real)

Changelog

*1.02

- Tweaks of the parts

- Added fixes for fairings (now 3.75m meter farings (Stock and KW )can actually inline shield 3.75 meter parts!)

- Hotfix for Orion capsule, animations now working

- Added a KWR fairing without the decoupler.

*1.0.1

-> Added Orion front bay cover (you need 3 parachutes and flat terrian to land!!! Seriously!)

-> Added Mk3 storage bay

-> Added orion like RCS

-> Added Orion Adapter

-> Added stronger KW reaction wheels

-> Added SLS booster to build SLS 130

-> Support for Mk2 to 1.25m Recessed Adapter

-> Better heatshield textures for Orion.

-> Some fixes and tweaks

-> Newer craft file (not all new addisions reflected, will do this in the next update)

*1.0

-> Added SLS/ Orion 70 Craft file (see recomended mods to load!)

- Added new real looking orion capsule. (Thanks to noonespecial)

-> Should be KIS compatible as container please test.

-> Internal lights and RCS

- Added Mk2 Storage Bay

- Added Orion like decouple adapter

- Added better KW reaction wheels

- Fixed Inline service module part

- Fixed external service moduel part

- Modified KW 1,25 m tank for use in SLS/ Orion configuration

- Modified KW adapter for use in SLS/ Orion configuration

*0.8a

- Hotfix for wrong orion capsule scale. (got in from the dev build)

*0.8

- Added Mk2 Decoupler

- Added Mk3 Decoupler

- Added Mk2 Reaction Wheels

*0.7

- Changed folder structure, make sure you DELETE ABI folder!

- Tweaks for future updates

- More reality like stats on the orion capsule

- Support for Mk1 Cargo Bay (model not included) so it can be used as a inline cargo bay on top of the inline tanks (supports tweakscale)

*0.6

- Rebalanced the tech nodes

- Support for CTT and SETI-Tech-Tree

*0.5

- Better texture for Orion craft

*0.4

- Added Orion like craft

- Some small tweaks

*0.3

- Removed SHDI parts due to licenseing issues.

- MeCripp converted them to dds format. Many Thanks!

*0.2

initial release

Have Fun!

Edited by ManuxKerb
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Download removed again, after examination of the licenses you will have to either remove sumghai's part's and keep your current CC-BY-NC-SA-4.0, or remove blacksky33's stuff and go back to a CC-BY-SA-4.0

Sorry for the confusion, legalese befuddles me often.

EDIT: PM me if you have any questions, I'll have a look and make sure everything is set if you want.

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Hi DuoEx,

As far as i understand the licences are quite similar but the CC-BY-NC-SA does also not allow comercial distribution. As this is not the case here why are they not compatible ?

Thanks for shedding some light!

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Hi DuoEx,

As far as i understand the licences are quite similar but the CC-BY-NC-SA does also not allow comercial distribution. As this is not the case here why are they not compatible ?

Thanks for shedding some light!

You have to follow the EXACT same license.
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Just a quick update, im working on a Orion like capsule in terms of looks (retexture) and capabilities. However these are adapted to fit into the kerbal universe. I'm in the testing phase now :-)

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Download removed again, after examination of the licenses you will have to either remove sumghai's part's and keep your current CC-BY-NC-SA-4.0, or remove blacksky33's stuff and go back to a CC-BY-SA-4.0

Sorry for the confusion, legalese befuddles me often.

EDIT: PM me if you have any questions, I'll have a look and make sure everything is set if you want.

Correct me if I'm wrong, but as long as the assets are not merged it should be OK. Any asset can be released as per licence from respective author. Any configs/assets you create will be under any licence you wish. This would mean that you would need to ship with two or three separate licenses which would need clear documentation. But apart from perceived silliness I can't see a problem.

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