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Explosion effects overloading graphics processor; any way to reduce the impact?


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Is there any way to tone down the graphics on the explosion effects without reducing the graphical quality of the rest of the game?

My laptop can handle normal gameplay just fine, mods included, but every time I blow something up in mid-air (aerodynamic failures etc) the graphics load slows my computer to a drawn out slideshow. Even if I hit F9 the second it starts to blow, I end up having to wait a minute or two (literally, go-make-a-cup-of-tea type delays) for the graphics to process before it even registers the keypress.

If the computer is doing anything else processor-intensive at the same time (such as, for example, recalculating the nuFAR voxel shape due to the suddenly altered airframe), it strains the computer so hard that the entire thing crashes with one of those "shutting down to avoid physical damage" warnings.

The explosions are pretty and all, but they just ain't worth this much hassle.

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