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Are there any known unused MODULE{} types hidden in the code?


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Yeah basically what it says in the title. Are there any known unused MODULE{} types in KSP's code. I seem to remember coming across a mention of a stock rotation module, but I can't find any trace of it on the forums.

Some time last year I copied and completely repurposed a few stock parts, just to see how much I could do. Now I want to extend that to see just how complicated a mod I can make without using any plugins. On a side-note, if I released a mod, would I be okay to distribute some models and edited textures from the stock game if I credited SQUAD? What licenses could I use if so? (I don't intend to charge or anything)

Mods: If this is in the wrong section please move it. I wasn't sure exactly where to put it.

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"ModuleRotatingJoint" is the one you are thinking of :) yes there are quite a few unused part modules, they can be found if you open up MonoDevelop (comes with Unity), open Assembly-CSharp.dll (which is found in ksp_data/managed) right click it in the side bar, at the bottom in "display options" and tick "Show All Files" then click the little + next to Assembly-CSharp and double click assembly-csharp.dll, then in the new window that opens click the first {} and scroll down to where it gets to M alphabetically and you can find all the part modules!

I discovered this yesterday after having seen some people do it before, took me a while to figure out where it was haha.

I also found ModuleFuelJettison, so many time I have needed this and never knew it was a thing

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yeah no one seems to have published one, It's definitely something that would be a good resource, i might spend the time doing it if I ever find myself with a pile of free time, but tbh most people who want to know already mod KSP and therefore will have Unity, and since Monodevelop comes with Unity they just need to go there

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