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Best 1.0.2 flight/unmanned first tech trees so far?


Errol

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Now that remote tech and xf have been updated many of us are itching to start our career saves. However, for me at least, the final piece of the puzzle isn't a mod not being updated yet. It's the one thing squad said would be EASIER to mod, and that was already modded by many folks in great ways, who've now had waste time on converting their mods to work with the new system instead on of new features or balance passes.

This isn't just my first new thread on this forum to gripe though.

The question is, are there any tech trees (besides CTT, I'm looking for things that give alternate starts to the stock manned rocket flight tech start) updated for 1.0.2 that I've missed so far?

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Thank you, I had briefly looked at that, but skipped it because it looked like a complete game overhaul, which I'm not interested in. I read deeper after checking it out from your post, and noticed it has separate tech tree, contracts, and balance components. So I went with just the tech tree and contracts.

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