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model bug


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i have a halo ring i am trying to get into the game but every time an accelleration is appled to it, however small it flings its sself accross the solarsystem faster than the speed of light... any ideas?

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Ring shapes are very tricky; is it one part? How did you set up the collider for the part? If the collider is hollow/ring shaped too then it won't be a valid shape for PhysX and it'll bug out or just be ignored. Another issue could be where your parts origin point is; if its in the middle of the ring outside of the mesh and any colliders the game will not like that.

A screenshot of your model in Unity, so we can see the setup will help us offer more advice. Also the config file as well.

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