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Is it me or is structural linkage failures a little too commonplace in 1.0.2?


Xyphos

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almost every vessel I've built thus far since the new update has exploded on the launchpad before launching, and it's always some dumb random part losing it's linkage.

that goes especially TRIPPLE for the Mk3 parts.

it's gotten to the point where I've disabled linkage failures in the cheats menu.

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I have had multiple instances of the symmetry going farbot on me. Perhaps that is happening to you.

The only fix I know of is to go back to the assembly bay and take off the parts and reattach hoping they don't mess up again.

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I use joint reinforcement, mainly so I don't have to use a million struts on larger vessels and things with radial decouplers. That said, even in vanilla I've never had any issues provided I use struts to reinforce things here and there as needed (mostly on radially attached boosters).

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Maybe you have too many struts. Occasionally linking too many things together with struts causes stress concentrations due to the ship not being able to "squish" to absorb various forces.

Being a rigid entity that moves as one object is what you want. Not something that's individually flexing all over the place.

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Being a rigid entity that moves as one object is what you want. Not something that's individually flexing all over the place.

To some extent, but struts are stronger than the axial part joints. So if you lock everything completely down then the joints become the weak link. Without the joint reinforcement mod, you have to transfer the load along some directions, but allow everything to flex in others or the rocket will self-dissemble. It's quite an art form.

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You can build an auxiliary structure and attach it using docking ports on the top and lower parts of your craft, and release it before reaching orbit... no struts needes, just girders... when docking ports are perfectly aligned at the editor, it starts docked... I use it a lot... :P

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Perhaps you are using a new install of FAR and didn't disable aerodynamic failures? Outside of FAR I haven't had any problems. There is a known problem with service compartments however. If you put something inside and it clips through the sides AT ALL you get violent kraken-inducing shakes.

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Yea, the MK3 parts are really bad. Like they were bolted together with spit and paper. Anytime I tried delicately landing a huge mk3 beast, it just fell apart like the paint was holding it together. Struts didn't help and made it look hideous.

Claw has the Stock Bug fixes, and one of the fixes is the weak MK3 connections. Its actually a mod, but I think of it as an unofficial patch for a number of things. Might be worth a shot for you.

http://forum.kerbalspaceprogram.com/threads/97285-KSP-v1-0-2-Stock-Bug-Fix-Modules-%28Release-v1-0-2d-1-13-May-15%29

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  • 3 weeks later...

Never had an RUD. Had some wobbling due to 1.0.2 SAS forgetting how to handle high thrust engines w/more than ~0.2 degrees of gimbal and when dealing with docking ports (because docking ports always have been and will continue to be a relatively weak connection unless you start doing multi-dock).

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It's you.

Do be sure that the stuff you have inside service bays are able to be fully inside the bay without running into the door.

If they hit the doors when the doors close you will have issues. Large issues.

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