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[Question] Stabilizing SOI transition


Nothalogh

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We have Kerbal Joint Reinforcement for the physics side of coming in and out of timewarp, but what is missing is something to fix the SOI transition math errors that throw one's predicted orbit off.

Perhaps a plugin that forcibly drops one out of timewarp a set period befor SOI transition so that the transition is always made at 1x time, thus reducing floating point errors.

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From the 1.0 patch notes

- Switching SOIs no longer causes the next orbit to change at high time warp rates.
- Added a warp speed limit when approaching an SOI transition.

It was also explained in an earlier dev note what the cause was (not floating point errors) and how it was fixed if you care to search a bit.

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