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[Linux] "Warp Here" leaves time warp at 50x on exit when it was at 1x on entry


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This is 32-bit linux steam,

build id = 00842

2015-05-01_14-01-57

Branch: master

Not sure what produces this, but I've got a video and a save. Every so often I do a "warp here" and it just warps right past it at 50x or at any rate lots faster than it was when I started the warp). Doing what's in the video reproduces this every time for me.

I'd really prefer to use quicksave as a backstop against my own screwups.

video:

requested docs in https://drive.google.com/file/d/0B3BGQdoSFUWMaTdnNy1QQVk2OGc/view?usp=sharing -

tar tf ../ksp-warp-exit-failure.tgz has the save, build id, player log, hardinfo output:

Abecedarian Kay/

Abecedarian Kay/persistent.sfs

Abecedarian Kay/quicksave.sfs

Abecedarian Kay/quicksave #1.sfs

Abecedarian Kay/Ships/

Abecedarian Kay/Ships/VAB/

Abecedarian Kay/Ships/VAB/Escape Testing.craft

Abecedarian Kay/Ships/VAB/2-passenger suborb.craft

Abecedarian Kay/Ships/VAB/Lunar Flyby.craft

Abecedarian Kay/Ships/VAB/Orbital Tourism.craft

Abecedarian Kay/Ships/VAB/ï¼›1.craft

Abecedarian Kay/Ships/VAB/30 part 1 passenger, kickbacks, Kerbin.craft

Abecedarian Kay/Ships/VAB/30 part 1 passenger, kickbacks.craft

Abecedarian Kay/Ships/VAB/Untitled Space Craft.craft

Abecedarian Kay/Ships/VAB/1pas kerb orb.craft

Abecedarian Kay/Ships/VAB/Auto-Saved Ship.craft

Abecedarian Kay/Ships/VAB/30 part 1 passenger best so far.craft

Abecedarian Kay/Ships/VAB/Lunar Flyby, 30 parts.craft

Abecedarian Kay/Ships/SPH/

Abecedarian Kay/Ships/SPH/+Touring Instrumented Scout+.craft

Abecedarian Kay/Ships/SPH/Auto-Saved Ship.craft

Abecedarian Kay/Ships/SPH/+Instrumented Scout+.craft

Abecedarian Kay/Subassemblies/

Player.log

buildID.txt

hardinfo_report.html

Thanks for this game. I think its biggest bug is, I can't achieve escape velocity ...

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