Mike-NZ Posted July 23, 2015 Author Share Posted July 23, 2015 RMS Link to comment Share on other sites More sharing options...
Budgie Posted July 23, 2015 Share Posted July 23, 2015 as for the launch vehicles, there's Protons and Soyuz rockets available for it already, and there's your shuttle, of course... so they might not be top priority I think...also, noonespecial had a H-II that is almost finished, he just needs to get healthy again, and a Ariane 5 can be made with KW parts...There was also the Lionhead stuff. He had a lot of the ESA rockets modelled, as well as an ATV Link to comment Share on other sites More sharing options...
sp1989 Posted July 23, 2015 Share Posted July 23, 2015 There was also the Lionhead stuff. He had a lot of the ESA rockets modelled, as well as an ATVYes he did. That was intended specifically for the this mod. Yogui was one of the original community members that made this ISS. I believe he built the Japanese modules....don't quote me on that. Also from the Japanese end. Noonespecial mods are fantastic and probably ultra realistic but this mod is very beautiful as well and less memory intensive http://www.curse.com/ksp-mods/kerbal/223187-japanese-launch-vehicles-pack-v0-30 however both are out of date. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 23, 2015 Author Share Posted July 23, 2015 I have the ariane 5 and atv put in this pack already Link to comment Share on other sites More sharing options...
sp1989 Posted July 23, 2015 Share Posted July 23, 2015 (edited) I have the ariane 5 and atv put in this pack alreadyFor such a short post so many emotions went through my head. This is the order of what went through my headAlso I have a recommendation/request. Can you make the bottom sepratrons on the srb work? They are there but they don't have a function. I assume they are a greebly. Although the way the srbs separate now are much better than the wat they used to seperate. They still don't decouple quite right. They fall away and their bottoms touch. They rarely strike the orbiter, but even a weak sepratron would do well with these srbs. Edited July 23, 2015 by sp1989 Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 23, 2015 Author Share Posted July 23, 2015 will look into it- - - Updated - - -For such a short post so many emotions went through my head. This is the order of what went through my headhttp://cdn1.theodysseyonline.com/files/2014/11/14/635515967163120478318194316_michaelscott.gifhttp://replygif.net/i/859.gifhttps://tribzap2it.files.wordpress.com/2014/04/david-tennant-3d.gifAlso I have a recommendation/request. Can you make the bottom sepratrons on the srb work? They are there but they don't have a function. I assume they are a greebly. Although the way the srbs separate now are much better than the wat they used to seperate. They still don't decouple quite right. They fall away and their bottoms touch. They rarely strike the orbiter, but even a weak sepratron would do well with these srbs.gotta say I like your gifs Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 23, 2015 Author Share Posted July 23, 2015 so we now have a full movement functioning RMS unit. arm can dock/undock from it. Link to comment Share on other sites More sharing options...
Budgie Posted July 23, 2015 Share Posted July 23, 2015 Its a real shame I can't give you more rep right now. I'm quite excited to play with these new toys Link to comment Share on other sites More sharing options...
Eryk West Posted July 23, 2015 Share Posted July 23, 2015 Hi mikeI am very very impressed about your work. It is simply enourmous! Some simple suggestions: try to clean a bit the textures, they seem to bit saturated, may add a bump layer.try to create a functional rail system for the canadarm RMS and try ro reduce the flexybility of the armI thought about an automatic arm but i am not good to code, it can have a sort of IA, selecting the target and docking to it automaticallyfor the iss modules it will be a good idea to start from fustek modules (remeber science, life support, and habitat). For the kibo and the other science platforms, it will be interesting to perform experiments changing the componets in orbit, may be using contracts.Please change the position in the tech tree to be more realistic in career mode.Thank you for your timehold on Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 23, 2015 Author Share Posted July 23, 2015 Tonights plan is to animate the zarya panel. It will have 2 stages of opening and auto rotation. Second will be to insert infernal robotics to rorate truss segments. But doing this it wont auto rotate to the sun.So I will look into more advanced coding.Will try to upload the iss pack to github. Looking for testers before anything official is released of course- - - Updated - - -Its a real shame I can't give you more rep right now. I'm quite excited to play with these new toysThank you.going all out on the iss but trying to keep dependencies and fps down Link to comment Share on other sites More sharing options...
sp1989 Posted July 23, 2015 Share Posted July 23, 2015 Tonights plan is to animate the zarya panel. It will have 2 stages of opening and auto rotation. Second will be to insert infernal robotics to rorate truss segments. But doing this it wont auto rotate to the sun.So I will look into more advanced coding.Will try to upload the iss pack to github. Looking for testers before anything official is released of course- - - Updated - - -Thank you.going all out on the iss but trying to keep dependencies and fps downKeeping FPS down is important. So what if instead of attaching the docking ports what if you make the modules on piece with docking ports. I mean in terms of part count it really adds up. Too many parts makes the fps drop. Link to comment Share on other sites More sharing options...
MK3424 Posted July 23, 2015 Share Posted July 23, 2015 For such a short post so many emotions went through my head. This is the order of what went through my headhttp://cdn1.theodysseyonline.com/files/2014/11/14/635515967163120478318194316_michaelscott.gifhttp://replygif.net/i/859.gifhttps://tribzap2it.files.wordpress.com/2014/04/david-tennant-3d.gifAlso I have a recommendation/request. Can you make the bottom sepratrons on the srb work? They are there but they don't have a function. I assume they are a greebly. Although the way the srbs separate now are much better than the wat they used to seperate. They still don't decouple quite right. They fall away and their bottoms touch. They rarely strike the orbiter, but even a weak sepratron would do well with these srbs.I don't wanna end your little celebration... but moderators are not particular fan of meme usage.... i got a warning for using only 1 meme... Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 23, 2015 Author Share Posted July 23, 2015 Keeping FPS down is important. So what if instead of attaching the docking ports what if you make the modules on piece with docking ports. I mean in terms of part count it really adds up. Too many parts makes the fps drop.Thats exactly how I have done it. Like for the trusses it will look like it has no dock node but it is invisible. Just a bit of code in the cfg- - - Updated - - -I don't wanna end your little celebration... but moderators are not particular fan of meme usage.... i got a warning for using only 1 meme...Noooo. I enjoy those memes Link to comment Share on other sites More sharing options...
sp1989 Posted July 24, 2015 Share Posted July 24, 2015 I don't wanna end your little celebration... but moderators are not particular fan of meme usage.... i got a warning for using only 1 meme...So have I but as long as the memes or gifs have text it doesn't violate the rules. You cant post a picture of gif without saying anything as your reaction. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 24, 2015 Author Share Posted July 24, 2015 Hi mikeI am very very impressed about your work. It is simply enourmous! Some simple suggestions: try to clean a bit the textures, they seem to bit saturated, may add a bump layer.try to create a functional rail system for the canadarm RMS and try ro reduce the flexybility of the armI thought about an automatic arm but i am not good to code, it can have a sort of IA, selecting the target and docking to it automaticallyfor the iss modules it will be a good idea to start from fustek modules (remeber science, life support, and habitat). For the kibo and the other science platforms, it will be interesting to perform experiments changing the componets in orbit, may be using contracts.Please change the position in the tech tree to be more realistic in career mode.Thank you for your timehold on Hello.thank you. Yes it is a big job.I have already made a new rail system. It is 5 truss sections long.I dont know how to choose what tech tree to use I will leave that up to peoples feedback.And for the canadarm I like the idea of automatic control but I dont understand that area yet. I might need to do research or fix romfarer system.So I want to get the iss working for 1.0.4 first with the extra needed parts and then make it look good. Or else it will take a long time until it is released.Some textures I am using are temporary because I dont have time for good ones yetThank you for your suggestions. Yes I will be using advanced sciences but only as an optional plugin because it needs more dependencies/mods. Im sure others will agree.So I can use stock science for now.So I am looking for:suggestions on what stock science I can put onto what modules?And anyone with time to do any texture work for me.Tech tree suggestions Link to comment Share on other sites More sharing options...
sp1989 Posted July 24, 2015 Share Posted July 24, 2015 Hello.thank you. Yes it is a big job.I have already made a new rail system. It is 5 truss sections long.I dont know how to choose what tech tree to use I will leave that up to peoples feedback.And for the canadarm I like the idea of automatic control but I dont understand that area yet. I might need to do research or fix romfarer system.So I want to get the iss working for 1.0.4 first with the extra needed parts and then make it look good. Or else it will take a long time until it is released.Some textures I am using are temporary because I dont have time for good ones yetThank you for your suggestions. Yes I will be using advanced sciences but only as an optional plugin because it needs more dependencies/mods. Im sure others will agree.So I can use stock science for now.So I am looking for:suggestions on what stock science I can put onto what modules?And anyone with time to do any texture work for me.Tech tree suggestionsOne suggestion I have is that if you are going to get this intense with development on the ISS in here. It should probably be moved to either a development thread or the currrent ISS thread that you have. Just to ensure from here on in things that you post and other people post dont get confused. Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 24, 2015 Author Share Posted July 24, 2015 Yeah.. this has become common ground for everything related to anything haha.I recon dragons thread would be good. Its all set up nicely. But old now.I will work on iss page. Link to comment Share on other sites More sharing options...
sp1989 Posted July 24, 2015 Share Posted July 24, 2015 Yeah.. this has become common ground for everything related to anything haha.I recon dragons thread would be good. Its all set up nicely. But old now.I will work on iss page.Yea just use your own thread. If you use dragons thread it will get confusing. I can only imagine the sheer number of noobs saying "where's the link.....wahhhhhh" Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 24, 2015 Share Posted July 24, 2015 Use your thread and link to his or the original thread if need be, like sp1989 said there will be a lot of wahhhh and why doesnt this work questions, if you use your thread all the up to date content will be easily found Link to comment Share on other sites More sharing options...
PatrickTeu Posted July 24, 2015 Share Posted July 24, 2015 it does not load anymore. When i start KSP it starts loading and ends at the OMSleft file help. I already did install it new Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 24, 2015 Author Share Posted July 24, 2015 it does not load anymore. When i start KSP it starts loading and ends at the OMSleft file help. I already did install it newOk give me 30 minutes. Its tricky when it works on my system but not others...Are you using realism overhaul or just the 1.7.3.1 download Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted July 24, 2015 Share Posted July 24, 2015 (edited) Ok give me 30 minutes. Its tricky when it works on my system but not others...Are you using realism overhaul or just the 1.7.3.1 downloadSame thing happens with me. just the standard 1.7.3.1 does that :/ I also noticed that it null refs when it reaches oms left file. That could possibly cause that. Edited July 24, 2015 by XxDARKWOLF67Xx Link to comment Share on other sites More sharing options...
Quantum_Cookie Posted July 24, 2015 Share Posted July 24, 2015 OMG i need this Link to comment Share on other sites More sharing options...
PatrickTeu Posted July 24, 2015 Share Posted July 24, 2015 Ok give me 30 minutes. Its tricky when it works on my system but not others...Are you using realism overhaul or just the 1.7.3.1 downloadwithout the realism overhaul Link to comment Share on other sites More sharing options...
Mike-NZ Posted July 24, 2015 Author Share Posted July 24, 2015 Have been trying to get to pc.until then this can be downloaded:omsleft.cfghttps://github.com/MrMikeNZ/Space-Shuttle/tree/master/GameData/Space_Shuttle/Parts/Engines Link to comment Share on other sites More sharing options...
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