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Space Shuttle Pack for ksp 1.0.4 dev thread


Mike-NZ

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I've only tried LOADING the stock (The saved one you provide with the install), didn't try loading the one i built since I didn't get the tank to attach properly.

I'll try again when I get home from work, maybe make a clean install.

Do you have any clue what the heat problem I have for the external tank in KSP stock might be caused by?

not sure on the heat issue.

the download on page 1 has a working craft file In it

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not sure on the heat issue.

the download on page 1 has a working craft file In it

I've done a fresh install on another computer and it seems to be working. Can't make a test run though, the PC is way too slow.

But this seems to confirm that my install is broken.

I'm a f-ing ...... >_<

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Mike come on i"m waitting ur ISS ..

i cant connect the main truss to the truss with solar systems ..

keep up th egood work mate i love it..

Just sorting the docks and testing and should be good to go.

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Haha I like this.

space center new zealand style!

Pretty close to home

I gotta have this.

but I guess launching the shuttle from here wont technically be correct.

This should be placed in the actual new zealand thats in real solar system

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Where are the sheep???

if NZ, there MUST be sheep...

The rocket launch scared them off haha

- - - Updated - - -

If there were animals on ksp im sure alot of people will be directing large expensive rockets into them for fun, instead of getting into orbit

This makes me laugh.

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The rocket launch scared them off haha

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If there were animals on ksp im sure alot of people will be directing large expensive rockets into them for fun, instead of getting into orbit

This makes me laugh.

I for one would get BDArmory together with FASA's Titan...

someone should make a mod for a fauna in KSP, that would be amazing... just imagine how cool it would be to arrive at Laythe and find some fauna....

and then bring them some democracy fallout

Edited by JoseEduardo
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I for one would get BDArmory together with FASA's Titan...

someone should make a mod for a fauna in KSP, that would be amazing... just imagine how cool it would be to arrive at Laythe and find some fauna....

and then bring them some democracy fallout

Omg I have been laughing at this post all day!

Love the overkill ideology.

Fire a load of titans at laythe and do some criminal unrepairable damage to the planet and its inhabitants!

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Omg I have been laughing at this post all day!

Love the overkill ideology.

Fire a load of titans at laythe and do some criminal unrepairable damage to the planet and its inhabitants!

just picture it, a very beautiful alien planet, with a lot of beautiful alien animals. for years, kerbals trying to reach that kerbin-like planet, so distant, yet so beautiful...

when they finally reach, after all the investments, after every failed attempt and kerbal lost, they bring tons of warheads just to have this sight:

463918343.jpg

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just picture it, a very beautiful alien planet, with a lot of beautiful alien animals. for years, kerbals trying to reach that kerbin-like planet, so distant, yet so beautiful...

when they finally reach, after all the investments, after every failed attempt and kerbal lost, they bring tons of warheads just to have this sight:

https://media2.wnyc.org/i/620/372/c/80/1/463918343.jpg

HAHA this is like kerbal war.

how did we get to this? lol

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the ladder and airlock issues have now been fixed

also I got time to add actual kerbal seating so you can see them piloting the shuttle.

you have to enter via EVA.

see jeb so happy.

C8N7qK2.jpgC79Qjaz.jpgWE6Eime.jpg5kF0XXL.jpg

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and also the first parts of the space station can be downloaded and built.

the multiple docking ports on one part has worked out ok.

no more separate docking bits in between modules mainly for the Russian parts right now

I am still working on completing the rest. it will take more time.

next stage is making the trusses join end to end with no extra parts.

realism overhaul patch is being updated as I go

so I am up to this stage:

pma-3.jpg

info on the iss thread.

link on page one

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currently a full download with the extra parts but functionality not added completely. can still be built but will need addon dock ports or hyper-editing into space

canadarm2 almost done also.

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connected living space functionality added to parts and space shuttle too

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both cargobay door textures now switchable

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v1.7.3.2 is up.

just small fixes etc...

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is there a fix for the CanadaArm. its not realy working.

Edit

also when my shuttle hits 6km it flipsout and crashes into the ground

Jeast is remaking the canadarm.

You will have to be more specific about the 6km flipsout.

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i normaly do it a 5 to 6

even when i start it at 1 and i hit 6k it flips out like before

What versions of MechJeb, KSP, and CSS do you have? I suspect the kraken-like behavior is because you are using a mod for 1.0.4 on an older version like 0.90 that had the old aerodynamics. Also, you REALLY should start your gravity turn before you hit 100 m/s. And, please try to make your posts at least understandable (i.e. making sure that you don't omit any letters and specifiy the units you are talking about, as I have no idea whether 5 means kilometers or meters; and read over it once before you post). It is hard to help someone who has an issue, but the post is vague and/or makes no sense; I'm not being a grammar nut, I am just trying to make it easier for us to help you.

Blah Blah Blah Disclaimer stuff: I am not trying to backseat moderate.

Edited by hieywiey
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mecjeb is 1.0.4 and css and KSP also 1.0.4.

thanks for the suggestion

Edit

After 5 more attempts i'm starting to think that 6 kilometers doesn't like me.

Changed the way the shuttle turns. started G-turn at 80m/s. Hit 6K thought everything was fine then at 6.1K it started again.

Edit 2

reinstalled css and mechjeb still happening... returning to relaible normal rockets to compleet my space station

Edited by Quantum_Cookie
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mecjeb is 1.0.4 and css and KSP also 1.0.4.

thanks for the suggestion

Edit

After 5 more attempts i'm starting to think that 6 kilometers doesn't like me.

Changed the way the shuttle turns. started G-turn at 80m/s. Hit 6K thought everything was fine then at 6.1K it started again.

Edit 2

reinstalled css and mechjeb still happening... returning to relaible normal rockets to compleet my space station

Is this version 1.7.3.1 or later mod?

Its a but and mod is in development so I must fix this bug.

I have a suspicion of either mechjeb or a part strength issue.

Can you try without mechjeb and see if it still happens?

Also are you able to see if the thrust goes way up at a certian point?

One more thing. Can you activate the no part damage and no ovetheat cheat to see if that alone stops it.

Thanks for helping problem solving

Anyone else get this issue?

Edited by Mike-NZ
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