flightmanmicah Posted August 22, 2015 Share Posted August 22, 2015 That's awesome, Mike! Link to comment Share on other sites More sharing options...
Dnaha Posted August 22, 2015 Share Posted August 22, 2015 I'm speechless Mike. That is so amazing I can't even begin to explain. You never cease to amaze me with your work. Link to comment Share on other sites More sharing options...
Jeast Posted August 22, 2015 Share Posted August 22, 2015 Thats frikin awesome Mike! Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 22, 2015 Author Share Posted August 22, 2015 gee thanks guys. its now morning and no sleep! was meant to work on the iss...- - - Updated - - -the parts:and other possible use include: Link to comment Share on other sites More sharing options...
flightmanmicah Posted August 22, 2015 Share Posted August 22, 2015 gee thanks guys. its now morning and no sleep! was meant to work on the iss...- - - Updated - - -the parts:http://i.imgur.com/vOi9cGC.pngand other possible use include:http://i.imgur.com/73eegej.jpgHaha, that's great! Totally useful for possible tracked rovers. Also, Mike, did the magnet part of the arm ever get fixed? I know you got the arm working, as in motion, I just don't recall the magnet getting fixed. Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted August 22, 2015 Share Posted August 22, 2015 gee thanks guys. its now morning and no sleep! was meant to work on the iss...- - - Updated - - -the parts:http://i.imgur.com/vOi9cGC.pngand other possible use include:http://i.imgur.com/73eegej.jpgIs that an f-117 i see? under the onepiece shuttle Link to comment Share on other sites More sharing options...
flightmanmicah Posted August 23, 2015 Share Posted August 23, 2015 Is that an f-117 i see? under the onepiece shuttleIt looks like it! Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 sure is! Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 - - - Updated - - -still a WIP and not related to the shuttle program so it gets no attention- - - Updated - - -dreamchaser updated to fix all rcs and dock issues- - - Updated - - -that crawler mod is here: https://www.dropbox.com/s/61cjj8maqndyttz/crawlermod.zip?dl=0still wip obviously.the node floating on the Launchpad between the 2 launchclamps attaches to the spare node on the shuttle between the engines.please remember that.don't forget to stage it rightalso the wheels are not finished yet but will move you around slowly anyway. oh and the 'break' maybe because its hundreds of tons lol Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 Photos for her family:bit too hot here...- - - Updated - - -made texture lighter and gantry a bit bigger Link to comment Share on other sites More sharing options...
flightmanmicah Posted August 23, 2015 Share Posted August 23, 2015 http://i.imgur.com/kgkxfqb.jpghttp://i.imgur.com/wsldoj4.pngboom! Drops the mic! Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 (Inception-ing an idea into your head...)X-20thaught I might make a startjust rough for now Link to comment Share on other sites More sharing options...
flightmanmicah Posted August 23, 2015 Share Posted August 23, 2015 Took the Crawler out for a spin as well as the separate wing version of the shuttle. Love the crawler, nice touch. Brakes weren't powerful enough to keep it in place though when the shuttles engines fired up. The shuttle fly like a dream on the way up, highly impressed with the stabilization this time around. I'm guessing the difference in aerodynamics helped a lot. Only one issue I saw was it flew TOO well. I am sure some people love the new flying capabilities and though it was fun to just glide around for a while, it needs a little more brick characteristics in my opinion. Not much but just a little. I did notice the change in the control surfaces ability to control the craft. It was hard to get it lined up on any certain trajectory while in atmosphere. But, I am sure it was the same in real life.All together, I love the new design! Even though it was a pain to put it all together. Some reason the craft files didn't work. :\ Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 thanks. it should be easier to put together than the original css right..?with the latest version there is a separate wing version aswell as the one piece, this is because some people experience it flying with too much drag and some say it flies too much..I will look into the craft files again.keep an eye on page one for the latest versions.thanks Link to comment Share on other sites More sharing options...
sciencepanda Posted August 23, 2015 Share Posted August 23, 2015 Mike, with the new pad with the crawler, are you going to update the gantry download to include just the tower itself... Kinda weird having a launch pad on top of a crawler on top of another launch pad if you know what I mean.... Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 https://www.dropbox.com/s/kr0ahm986vlvw04/Gantrymodv2.zip?dl=0link to new gantryiss updatedcrawler added to page 1. brake torque increased- - - Updated - - -got a shuttle update tomorrow. fixed rcs and including the FAR version of the shuttle with updated stock aero(FAR patch will be continued soon)- - - Updated - - -Mike, with the new pad with the crawler, are you going to update the gantry download to include just the tower itself... Kinda weird having a launch pad on top of a crawler on top of another launch pad if you know what I mean....thanks. on page one- - - Updated - - -Took the Crawler out for a spin as well as the separate wing version of the shuttle. Love the crawler, nice touch. Brakes weren't powerful enough to keep it in place though when the shuttles engines fired up. The shuttle fly like a dream on the way up, highly impressed with the stabilization this time around. I'm guessing the difference in aerodynamics helped a lot. Only one issue I saw was it flew TOO well. I am sure some people love the new flying capabilities and though it was fun to just glide around for a while, it needs a little more brick characteristics in my opinion. Not much but just a little. I did notice the change in the control surfaces ability to control the craft. It was hard to get it lined up on any certain trajectory while in atmosphere. But, I am sure it was the same in real life.All together, I love the new design! Even though it was a pain to put it all together. Some reason the craft files didn't work. :\I will tune it down a bit. thanks Link to comment Share on other sites More sharing options...
OldDirtyMerc Posted August 23, 2015 Share Posted August 23, 2015 Questions/Issues about the RO version:Orbiter.cfg is missing a bracket in the RCS section. Fixing that got me RCS, but the rear thrusters appear to be firing perpendicular to their actual orientation. The makes attitude control problematic to say the least, particularly during OMS burns.During initial ascent, she really doesn't want to pitch over, and max-q gets way higher than the real thing, even with half-throttle (lower than the actual engines could throttle) set at launch. I saw max-q of 50,000 pa. Maybe too much thrust in the SRBs? After SRB seperation TWR is right about 1.0 so that seems right. Speaking of SRB Sep, those things go nuts at separation. usually banging into the ET, with a lot of rotation applied to them. I looks like the nosecone rockets are way to powerful. I know the real things separate while still producing a small amount of thrust so I experimented with that with mixed results, even right before they burn out with less than 5% rated thrust they still try to outrun the orbiter.*edit* I've been going through the numbers and the SRBs are overpowered and way too light. The SRBs weigh half as much as they should and have a good 10% extra thrust. As a test a set them to half thrust in the VAB to get a 1.5T TWR and that resulted in a much more reasonable ascent, still with a crazy separation though. Link to comment Share on other sites More sharing options...
donalddahlen Posted August 23, 2015 Share Posted August 23, 2015 Hello MikeZ ,I have been following for a long time your block and your mod is one of the best in this forum . I love him! I now saw your model of X 20 , and I wanted to ask you whether you have the X 33 plan in the future ? Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 Questions/Issues about the RO version:Orbiter.cfg is missing a bracket in the RCS section. Fixing that got me RCS, but the rear thrusters appear to be firing perpendicular to their actual orientation. The makes attitude control problematic to say the least, particularly during OMS burns.During initial ascent, she really doesn't want to pitch over, and max-q gets way higher than the real thing, even with half-throttle (lower than the actual engines could throttle) set at launch. I saw max-q of 50,000 pa. Maybe too much thrust in the SRBs? After SRB seperation TWR is right about 1.0 so that seems right. Speaking of SRB Sep, those things go nuts at separation. usually banging into the ET, with a lot of rotation applied to them. I looks like the nosecone rockets are way to powerful. I know the real things separate while still producing a small amount of thrust so I experimented with that with mixed results, even right before they burn out with less than 5% rated thrust they still try to outrun the orbiter.*edit* I've been going through the numbers and the SRBs are overpowered and way too light. The SRBs weigh half as much as they should and have a good 10% extra thrust. As a test a set them to half thrust in the VAB to get a 1.5T TWR and that resulted in a much more reasonable ascent, still with a crazy separation though.Thanks. Yeah its not too functional yet... There are more issues on my list for the RO too.Rcs is getting overhaul (pics a few pages back) hope for release tonight along with aero update...I will look into booster sep. Thanks for the pointers. Main issue is I sorta wait for feedback as not much time to play game. Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted August 23, 2015 Share Posted August 23, 2015 I would download the crawler. But i it would crash my game. I need 64bit. Too many mods >_> Link to comment Share on other sites More sharing options...
Dnaha Posted August 23, 2015 Share Posted August 23, 2015 I would download the crawler. But i it would crash my game. I need 64bit. Too many mods >_>64bit is going to be a life saver once its released. Link to comment Share on other sites More sharing options...
flightmanmicah Posted August 23, 2015 Share Posted August 23, 2015 (edited) Hey Mike, know we hit you a lot with criticism but it's because we know you want to have the best mod of all time! Thanks so much for all you do!Also, I was thinking, once you get pretty much everything done, at least regarding the ISS, Canadarm, Canadarm 2, CSS, Crawler, and Gantry, I think if you made one file installation with an installation runner it would help a lot of people out. Some of the biggest issues I've seen with large mods like this one is people installing it wrong simply by placing or not placing certain items in the right folders. Just an idea you might consider. Edited August 23, 2015 by flightmanmicah Link to comment Share on other sites More sharing options...
Mike-NZ Posted August 23, 2015 Author Share Posted August 23, 2015 64bit is going to be a life saver once its released.I run 64 bit install aswell as a normal one. It is good- - - Updated - - -Hey Mike, know we hit you a lot with criticism but it's because we know you want to have the best mod of all time! Thanks so much for all you do!Also, I was thinking, once you get pretty much everything done, at least regarding the ISS, Canadarm, Canadarm 2, CSS, Crawler, and Gantry, I think if you made one file installation with an installation runner it would help a lot of people out. Some of the biggest issues I've seen with large mods like this one is people installing it wrong simply by placing or not placing certain items in the right folders. Just an idea you might consider.This is indeed a real issue I have. Im not organised enough. An installer sounds good but I havent made one before. good time to learn I guess- - - Updated - - -I would download the crawler. But i it would crash my game. I need 64bit. Too many mods >_>Give it a try. Might work? Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted August 23, 2015 Share Posted August 23, 2015 I run 64 bit install aswell as a normal one. It is good- - - Updated - - -This is indeed a real issue I have. Im not organised enough. An installer sounds good but I havent made one before. good time to learn I guess- - - Updated - - -Give it a try. Might work?Im skimming the memory limit as is. I run 3.3 gigs out of 3.5 until crash. And i do crash every hour because i run out of memory. Link to comment Share on other sites More sharing options...
Dnaha Posted August 23, 2015 Share Posted August 23, 2015 This is the first time I'm downloading the gantry. Do I just put the gantry folder in Gamedata? Link to comment Share on other sites More sharing options...
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