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When I launch a plane the front control surfaces' (I think "front control surfaces" are any in front of the CoM) roll axis is inverted, causing my planes to do endless barrel rolls of death when SAS is enabled. I originally thought it was caused by dynamic deflection but it's still happening even though I've deleted dynamic deflection.

My mods:

KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit

USI Tools - 0.4.1

Chatterer - 0.9.1.86

Editor Extensions - 2.7

Firespitter - 7.1.3

Flight Manager for Reusable Stages [FMRS] - 1.0

RasterPropMonitor - 0.19.3

kOS - 0.17.2

KSP-AVC Plugin - 1.1.5

Infernal Robots - 0.21.2

Final Frontier - 0.8.2.1285

Pilot Assistant - 1.9.1

QuickExit - 1.3

QuickMute - 1.0.4

QuickSearch - 1.1.2

RCS Sounds - 4.3

RealChute - 1.3.2.3

SCANsat - 1.1.2

ShipManifest - 4.2.1.1

SmartStage - 2.6.1

TextureReplacer - 2.4.3

ThrottleControlledAvionics - 2.2.1

TweakScale - 2.1

USI Alcubierre Drive - 0.2.1

Edited by volcanicshrimp
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I guess the problem is probably the weird orientation of the control surfaces. I'm not sure why pitch works fine with the control surfaces that way round but everything works fine with them on the right side of the wings.

- - - Updated - - -

Now I just need to work out how to change the thread to solved :P

Edited by volcanicshrimp
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Also your COL appears to be in front of your COM, so the plane will be inherently unstable. That's not a bug, that's just basic aerodynamics. Some stunt and military planes use forward swept wings and computer control to have extreme maneuverability, but without the computer control it won't work.

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