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Hopefully a simple issue with Fonts


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Hello!

So, I am using a medium-modded version of 32bit KSP. Up until today, I used -force-opengl to make it bearable. However, I just recently learned that the flags '-force -d3d11' give similar memory savings with none of the bad visuals of OPENGL.

I tried using -force -d3d11 and it worked beautifully. It gave me the same memory savings as OPENGL. There is just one small issue, shown below.

It is not game breaking, but it is a little annoying. This is the only negative about my game right now; if somebody can help me figure out why the font is like this, it will be 100% playable and 100% stable with lots of mods... a goal I really want to get to!

A18tVNP.png

Again, thank you sincerely for any help you are able to provide. I would be lost without these forums!

- - - Updated - - -

bRg02O5.png

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I can tell you this isn't caused by addons, it has plagued the Linux and OSX versions of KSP for ages and there's still a few areas where we get uneven text.

The cause is Unity's sub-pixel rendering of fonts, it works fine on D3D9 but needs to be corrected for on OpenGL, and it looks like it needs it on D3D11 too.

You could try another screen resolution to see if that helps, or accept it as how Kerbals type, I don't know of any fixes outside the Unity editor.

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I can tell you this isn't caused by addons, it has plagued the Linux and OSX versions of KSP for ages and there's still a few areas where we get uneven text.

The cause is Unity's sub-pixel rendering of fonts, it works fine on D3D9 but needs to be corrected for on OpenGL, and it looks like it needs it on D3D11 too.

You could try another screen resolution to see if that helps, or accept it as how Kerbals type, I don't know of any fixes outside the Unity editor.

Well thank you for the information. I'll just have to keep going and see if it drives me absolutely insane or not :)

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