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Bloom Shader (Glow/Halo-effect on/around bright objects)


kimiko

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For engine glow and bright surfaces.

First and foremost, is it even possible?

If not, is it possible to emulate the effect on bright objects (like, an extra layer with Gaussian Blur)?

I'd very much like to have some glow added to the lifeless lamps to know if they are turned on or not...

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  • 2 weeks later...

I don't think there is an updated-to-1.0 shader specific to Kerbal Space Program, but you could always look up and download SweetFX and/or ReShade and install either of those shaders into your KSP directory.

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