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KSP with a PS3 controller?


maceemiller

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360 controller here too. It's awesome.

I have pitch and yaw on the right stick, camera on left stick.

up, down, left, right, translation on D-pad. Right stick click is translate back, Left Stick click translate forward.

X = Kill throttle, Y = Max Throttle, B = Stage, A = Brakes (could be an action group instead, but that one is handy).

Triggers do throttle.

Bumpers do roll.

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OMG! I have a Logitec joystick that I used a few times but I was never a huge fan. I never even THOUGHT to use my 360 controller! I'm SO excited to try this!!!

*runs into the basement to get his XB360 USB thingy*

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I've used a USB XBox controller and it completely change how I can fly, and especially land.

I am sure it would be even better with my complete hotas setup, but I don't feel like setting up everything each time I launch KSP.

Be sure to use a mod like Advanced Fly-by-wire which will help you designing a profile, even "in-game". and once you made it, you're good to go

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How did you set throttle to triggers, it's the one thing I could not do. Whenever I set it the throttle always snaps to the middle when I let go of the triggers. Cheers

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How did you set throttle to triggers, it's the one thing I could not do. Whenever I set it the throttle always snaps to the middle when I let go of the triggers. Cheers

I don't. I'm using a PS3 controller emulated like an Xbox gamepad, I use the X and the square buttons to increase and decrease throttle. It's cool to fly airplanes, but I'm not too fond of using it to control ships in space, where you don't need as much precision.

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Maceemiller, I don't know if you mean if you can make a PS3 controller work with a PC, or if a PS3 controller will work/is handy with KSP.

I have heard lots of people having succes at connecting their PS3 controller to their PC. There are drivers/programs to make it behave as an Xbox360 controller, making the usefulness for (modern) games even better.

And if you're wondering about it working with KSP, well, if your PC can use it, there's a big chance that KSP can use it as well.

I myself use an Xbox 360 controller and I find it very handy. Especially for aircraft!

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I don't know about PS3 controllers, but with a PS4 controller it's as easy as to pair the controller and the PC via bluetooth. (At least on Linux) there are no special drivers needed, it works just out of the box (on a recent enough kernel). Only thing one needs to know is the bluetooth PIN of the PS4 controller, which is simply 0000.

I personally prefer the Wiimote Classic Controller though, as it has four digital shoulder buttons, not two buttons and two analogue inputs.

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I personally prefer the Wiimote Classic Controller though, as it has four digital shoulder buttons, not two buttons and two analogue inputs.

Yes, on the Xbox360 controller, these 2 analog triggers are of (almost) no use in KSP. You can only assign one half of an analog axis to a trigger. The other trigger can't have the other half.

What I would die for, is having analog braking on one of them!

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Yes, on the Xbox360 controller, these 2 analog triggers are of (almost) no use in KSP. You can only assign one half of an analog axis to a trigger. The other trigger can't have the other half.

What I would die for, is having analog braking on one of them!

Actually... it depends on whether you use axis 2 or axis 9 on those. You need to edit them in the settings.cfg as you can't do it in the settings menu.

If you're using axis 2 for throttle, left throttle is down, and right throttle is up (analog - or inverse I don't remember but it's the scheme I use). I think it's axis 9 and 10(?) do the axis on each trigger alone, so zero when released and full when depressed. So it may do what you want.

FYI this was the standard behavior pre 1.0. With 1.0 they made assigning axis 2 rather than 9 and 10(again question mark) default. I know 9 is one of them 8 might be the other.

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