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Everything posted by xtoro

  1. I love this mod, but I seem to have an issue and I’m not sure if it’s intentional or not. Stacking two cryo tanks together with an engine on the end makes the engine only use fuel from the tank it’s directly connected to. Also, using fuel lines with the cryo tanks doesn’t work. If I use regular stock tanks and change the fuel to LH2 then it works as expected, and fuel lines also work as they normally would. The issue seems to be only with the cryo tanks. Is this intentional? I’m using KSP 1.5.1 with mechjeb, hyperedit, KIS and KAC. Thanks.
  2. So there seems to be a consensus here, but more votes would be nice right?
  3. I don't see what's so wrong with this: It starts, you click resume and boom, you pick your save game and go. All the other stuff like tutorials and scenarios can even go into a new menu called EXTRAS or something. When was the last time anyone who's been playing a long time has used those? It's been over 3 years since I've clicked on those. I also have the community site bookmarked, don't need that, and don't need the addons link, all that is in my browser favorites. There's just too much, and the useless/less used stuff can go on a 2nd menu... Personally I also think the settings can go in a 2nd menu as well. You only go into the settings a couple of time when you first set it up and then there's no point ever going into it again. It's about aesthetics and logic, as much as convenience. Menus for any kind of program are easier to use and flow better when it's laid out logically with the least amount of clicks, and the least used items are pushed back in favor of the ones that are always used.
  4. That only works in terminal programs. I run KSP in openbox fullscreen and need to exit by exiting the game. The only other alternative is to switch consoles (ALT+CTRL+F2) then login again by entering your username and password, and then issue a pkill command. Which is almost as long as exiting the game normally, except your killing the process instead of letting it exit properly.
  5. I don't see the big deal with changing screen, nor why people are defending it so badly. It would take very little time to change it to be honest... I can't ALT-F4 in Linux and I play fullscreen. You would have known that had you read the entire thread. Also, the annoying part is the SLOW moving of the start menu, it's really annoying... For one, mods aren't the answer. Secondly, there was one that I tried that just loaded the last game you played, but if that's not the one you wanted to play that day, you needed to then exit again back to the start screen to load the one you want, making the procedure even longer. I for one have several saves going on. Yes! \ Yes!
  6. I'm glad to see I'm not the only one who would like to see this. There IS a mod that lets you exit quickly called "quickexit", however, I wonder just how this works, and how cleanly it's forcing KSP to exit. As a programmer, I like clean code, and hate workarounds and tricks. I would much rather see this done stock in the original source code. I would still also like the single-screen for starting the game faster as well... I know some have joked at me doing it myself, but the last thing I want to do when I get home start a new programming project. I have enough of those lol
  7. I play fullscreen, and in Linux, you can't ALT+F4 the game closed. It's also not good to terminal terminate programs improperly. Open files, like your persist file can get corupted. All I ask for is a single start screen. Should be pretty easy to do...
  8. I never saw this asked before, and I checked the commonly asked questions already... Can we get away from this 2-page start screen? Having to click "Start game" and then "Resume" etc... Can't we have it all on one screen? The worst is when something comes up so I'm trying to exit quickly and it goes back to the "Start New/Resume"' screen, then click on back, and it slowly scrolls back over to where I can hit "Quit". Can we have this all on one screen now? It makes it slower. Or, at the very least, ditch, or have the option to ditch the animation from screen-to-screen.
  9. Thank you! I knew I wasn't crazy with the thing popping up the past few KSP versions lol
  10. Gah! Yep, that was it. I feel dumb now. It's been staring at me in the face every time lol Why is that option there? I can't see why you would want that window to pop up every time... Thanks
  11. The Landing window always opens whenever I switch to a ship or go to the tracking station. I can close it, but the next time I switch to a ship or go to the tracking station, it opens again. I'm using the latest version on KSP 1.3 and it also did this with the 1.2 versions in both Windows and Linux. Also, anytime I click on the "H" in the bar, or press ALT+H, the main window opens, but so does the Landing window. How do I get rid of this? I don't even ever use it...
  12. Like Plusck said. It was always hidden the first time you viewed the map, and then it always stayed up unless you switched ships, and then it was up again only the first time. It was never hidden every single time you switched to map view. Perhaps you should save your snarky remarks for when you actually know what someone's talking about because this is a new behaviour, and hasn't "been this way for years" like you seem to think.
  13. Yes, I posted that question as a bug about 20 minutes ago before I found the menu
  14. Same here, that's why I posted it as a bug. Never thought they would add a setting like that, or put it where it is.
  15. Nevermind. In the main screen's options, there an option to enable "Auto hide navall in map view" which is enabled by default. Rather obscure place to put it, and god knows why they enabled it by default since that's been a complaint for years...
  16. If it's like the pre-release, then no. You need a relay dish.
  17. Completely stock. Every time you switch to the map, the Navball is down. You bring it up, go back to look at your ship, and when you go back to the map, the Navball is back down again. Every time you switch to map view, you have bring the ball up again. This was annoying enough to have to do the first time, but now it's every single time you switch to the map...
  18. It's not on CKAN yet if you're running 1.2-PRE. However, if you manually download from the Spaceport link on the first post, you can see the ZIP file that downloads is 1.2. Unzip that like any other mod and it works just fine in 1.2-PRE. I just tried it out. Has a few glitches with the arms where they stop working. But the wheels and special docking ports work just fine.
  19. I noticed this when I use the Launcher now. I tried redownloading but I get the Unity splash screen that says "Personal Edition" on the bottom. Shouldn't Squad legally be using the Pro edition? Is this going to degrade gameplay or something by the free version running? Free versions are usually not as good as the paid ones so I'm not sure if it's just my game or what. I'm using 1.1.2. Anyone else have that when they start the game using the launcher?
  20. Loaded up my old KSP 1.0.4 game to continue where I left off there, and I get an error that a bunch of vessels can't be loaded because part OSAGigaDish2 and 3 can't be loaded. Anyone know where these parts are from? I figured either from RemoteTech2 or Outer Planets Mod but I can only find RTGigaDish2 in RemoteTech, not OSAGigaDish2... I tried editing the configs to rename the RTGigaDish parts to OSAGigaDish but then the game complains it can't find the RTGigaDish parts.... I'm not even sure those are the right parts, and Googling "OSAGigaDish" comes up with no results, not a single page on the internet has that word! Is this an issue from maybe an update or something? I checked the log file and there is no entry that references OSAGigaDish. There ARE RTGigaDish entries when those parts load, and there are no errors. I'm out of ideas and I hope someone knows.
  21. The camera can move up and down by holding either shift or alt while scrolling, I forget which one. And you can move the camera point of view around by holding the middle mouse button and moving the mouse. Personally I wish the vab worked like the sph does.
  22. Try using subassemblies instead. You can make entire ships a subassembly as well. - - - Updated - - - Merge has always been sketchy for me.
  23. Always works for me. Sometimes takes a while if it's a big change but always works
  24. It's from one of your mods. It looks like a MechJeb marker but I've only seen red and blue markers, I dont know what green is.
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