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How to create perfect SATURN V + APOLLO/LEM or/ N1 Soyuz 7K-L1


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Quote from my self

http://forum.kerbalspaceprogram.com/threads/121830-Why-my-spacecraft-tumbling-when-i-try-to-insert-it-on-orbit?p=1969231#post1969231

Does anyone have any suggestions which contracts choose what technology to invest in, and how to expand my cosmodrome (as we Poles like to say Baikonur Cosmorome, Cape Canaveral Cosmodrome) in such way can build something like a Saturn V + Apollo lander, or N-1 + Soyuz and LK Lander, but i prefer Apollo with LOR configuration.

I heard that in 1.0 we can do this with stock parts, i did something similar in previous updates, but my more successful MUNar projects, ware more similar to concealed NASA Constellation than real Apollo, i mean two rockets and rendezvous on Kerbin orbit KEOR ;) But i wan do it in one rocket like a real Apollo/or Soyuz 7K-LOK as Korolyev planed to do in first place.

I probably will need to download MechJeb for smart SAS, and rendezvous helper, but i want did this with stock parts and real Jebediah instead MechJeb :-) or Va;, but probably Jeb will be Pissed off to the limit when he finds out that I chose the girl, instead of him :wink:

There remains the question of dock, regardless of the selected variant of mission

Doing this manually is very frustrating, recently I loaded the training scenario. The same close-in orbit went as smoothly worse with the manewem docking, I tried to use these new "piloting skills" BTW how to train Kerbals i mean how they get experience i need mostly pilot one, the scientist and engineers are very much useless, sorry Bob and Bill :-( During most critical phases (launch, re-entry (albeit the re-entry are not so dangerous as i thin it would be, kerbonauts are very much safe to safe IMHO :D

(maybe i'm psycho or sadist, maybe both :D )

But i think we need something like Gemini not Lander Can.

PS. Does is possible to train kerbonauts for simoleons... oh dear simoleons! i should say rather Kerboleons :D i have to little sleep i working yesterday in Poling Station during Polish Presidential Election

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http://wiki.kerbalspaceprogram.com/wiki/Tutorials#Real_life_missions

http://wiki.kerbalspaceprogram.com/wiki/Tutorial:_Apollo_11

And no, you can't use funds to train kerbals-- the only way to train them is to go out and do things (e.g. get to Kerbin orbit, land on various celestial bodies), then come back to Kerbin for experience points.

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you cant pay for training, however there is a kerbal academy in the MKS mod by roverdude, which can train your kerbals to two stars in orbit and three landed but not on kerbin ( minmus for me soon ) however they need a teacher of that class thats been trained already to teach new kerbals (quick and dirty to lvl 3 needs a kerbin orbit, mun landing, minmus flag planting and a quick dip out of kerbins SOI.

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