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Lowering the part count


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Firstly great game, I've been hooked since I saw a you tube vid by Skystrom :D

One thing I have noticed is at present we are really limited by the dreaded "Part count", Anything over 350-400 and my system struggles (550 is the absolute limit) And my system is no push over.

So how to lower the part count without taking away the fun of creating stuff.

LARGER PARTS

well not all of them that would be silly.

Bigger wing sections.

You know the bits we use to make large wings, Well have a double sized version of all the wing bits. (ie: Swept wing but double length, Or 2 by 1 wing but at 4 by 2)

I dunno about anyone else but this would knock about 60% of my part count off.

Also larger fuel tanks.

The MK2 fuel tanks as an example, you have a half version and a full version. How about a double length version. (Same with the mono propellant tanks and jet fuel tanks.

Just simple things like that would help lower the part count significantly.

I am aware the devs are porting over to unity 5 (Witch will take a fair amount of time) But I suspect sommin like the above would only take a day or so to do :D.

Just my thoughts, See you in space (In on the ground in bits :) )

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To be honest, I think that in order to prevent performance issues with large crafts, the best path to go down would be an optimization of that game as opposed to bigger parts. I'm not saying it's an easy task, just my favored route. A wing built of many small sections allows for a great deal of customisation and is much less restricting. Hopefully unity 5 may be able to help a little bit though, right? :P

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To be honest, I think that in order to prevent performance issues with large crafts, the best path to go down would be an optimization of that game as opposed to bigger parts. I'm not saying it's an easy task, just my favored route. A wing built of many small sections allows for a great deal of customisation and is much less restricting. Hopefully unity 5 may be able to help a little bit though, right? :P

Yeah, these are my thoughts. And, I'll admit it, some procedural wings and tanks in the stock bame would be cool.

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To be honest, I think that in order to prevent performance issues with large crafts, the best path to go down would be an optimization of that game as opposed to bigger parts. I'm not saying it's an easy task, just my favored route. A wing built of many small sections allows for a great deal of customisation and is much less restricting. Hopefully unity 5 may be able to help a little bit though, right? :P

I'm quite sure he never asked for removal of any existing parts, but rather adding new parts to simplify the design when you want to use them.

Optimization is always a preferred solution, but IMHO at least some of these could be implemented in a game as really building a large spaceplanes is a chore. If they could provide at least parts 4x size of the current - it'd be a noticeable, positive difference.

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