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Mighty1

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Everything posted by Mighty1

  1. I got a problem and couldn't find a solution on the forum. I use the Kiwi tech tree. When I research "storage technology" and unlock "Kontainer" and "Kontainer Tank" from "advanced rocketry" I can build in the VAB/SPH normally. After I exit and go back into the VAB/SPH they are grayed out and I have to buy them again to use them. Has this kind of problem ever been recorded, and is there a known solution? For now, I edited the part file and put the price at 0 but it is tedious to unlock them each and every time I build or edit a vessel.
  2. As I wrote, on the first game, the career one, I installed with CKAN and then after seeing the problem removed both KCT and MJ and installed them manually. On a fresh install I used only manual install
  3. Hello, I encountered a strange bug. I installed mechJeb in the middle of a carrier and now KCT doesn't work. I can not set craft to be built (the launch button doesn't work) and previously built craft can not be launched. This happens on every save. After removing MJ everything works just fine. Install was done over CKAN and manually yielding the same results. On a clean install, I get stranger results. Even without MJ I have the same behavior. I'm trying to work out what I am missing but I just can't figure it out. On both installs, dependencies are loaded ( click through, magi core, toolbar controller, and space tux) log from the original game https://drive.google.com/file/d/1oTHJXUPVwEWeV2FIYCKcVM_-j5vPv5U7/view?usp=sharing
  4. no, sorry. But i have more than 100 mods so there could be some conflicts. The best way to do it is to install it and look at the tech tree. if something is missing or not connected then it does not work
  5. The solution is not that simple as i don't have it installed. Thanks for trying thou.
  6. EET - engineering tech tree. It is compiled for 1.4 but works on 1.5
  7. Anyone tried this with 1.5? I have and it works, but "Advanced SRB" node is missing and I cannot research following nodes because of it. Any ideas for a fix?
  8. ha ha ha. Found it. Thank you wikipedia. The name is DARWINIA from 2005
  9. Hello fellow Kerbals. My Google-fu is weak and I need your help. I am trying to find out the name of a game I played some 15-20 years ago. It was set inside a computer infected by a virus. The virus was represented like a red snake or spider moving on a terrain made out of polygons and you had to kill it using a squad shooting lasers. When you killed it it left peaces called "souls" which you had to collect using a unit that looks like the ship from the movie Tron. Later in the game these souls could be resurrected in small 2d green men. They could go on to fight the infestation of red 2d men. If. Soul was left on the open for to long it would start to float away and it would be lost forever and the green men would fly box kites as a memory of their lost friends. If this rings a bell please tell me the name of this game. I have a case of nostalgia. Thank you.
  10. SpaceX launches NRO payloads and they are also horizontal.
  11. Si, they have recover the fairings. What is the method of recovery. Just fish them out of the ocean or is it spectacular mid air helicopter fishing?
  12. Wait. I thought that diching propulsive landing ment no super-dracos. Or are they still on for LES and orbital burns?
  13. How does the F9 second stage reignite? Does it have RCS, ulage or does it have some kind of internal systems for keeping fuel on the pumps?
  14. What time of the year is the earth's night side rotated towards the centre of the galaxy?
  15. If I remember correctly this equipment is a refurbished AA battery. Just that the guns were replaced with cameras
  16. Soon Musk will start a new company called "The weather company" with the goal of making a weather controling machine.
  17. I reported this issue a while ago and thought that it was a dev version problem but it is happening again. So, a clean install, only Modular Flight Integrator 1.2.4,ModuleManager 2.7.6 and FAR De Laval installed. I landed a stock Gull in the water some 15 km off the KSC in the water, launch another gull and approach. When I get to cca 200 m distance the game crashes. Sometimes there is no crash but the targeted vessel just vanishes and lands on the sun accoring to the tracking station. I tried the same approach while landed and nothing happens and in orbit there are no issues also. It appears it is a water thing. Here is the crash log https://www.dropbox.com/s/ikrh70zh7sxyfdi/2017-05-23_093008.rar?dl=0
  18. Thank you very much for your work and effort. ** Raises pint of beer ** This one is for you Ferram. Can't wait to test it out.
  19. I am probably doing something wrong here so please help me. So, I tested the Dev build on a clean install. Only Modular Flight Integrator 1.2.4 an ModuleManager 2.7.5 installed. With FAR 15.7 I have no GUI and control surfaces don't work. With FAR 16 everything works but as I approach an another vessel (only tested with splashed down) to 177 m distance the game crashes or the vessel disapears and I have a NaN error on the nav ball (the Tracking station reports that the plane is now landed on the sun). Did I mess something up with the install or is this a genuine bug? P.S. Thank you Ferram for a great mod and the willingness to maintain it through all this years.
  20. Great work. Regarding the mod there is something like that. Research bodies is its name and it does what was said in the OP. You know there are planets and their parameters but everything else is unknown and you have to use a telescope or send a probe to investigate.
  21. I'll post a picture in the evening , 16 hours from now EDIT: 16 hours have passed and here is the screenshot. Note that the SRB is at 100% power, TWR is 1.55, fuel is being consumed, the mission clock is NOT ticking (just noticed that). I'll start removing mods now 1 by 1. If anyone has an idea what can be the problem tell me to save some time. I will report on the progress. Edit #2 @MatterBeam was correct, it was FAR.
  22. So, in my new carrier my ships just don't want to lift off. After ignition they just sit on the pad or release from the launch tower and slowly drift at 0.2 m/s up. hacking gravity does not work, infinite fuel an a loooong burn doesn't work, side facing SRB to wiggle the rocket free doesn't work. The only thing that does work is staging. Now, I've got a ton of mods and before i start plucking them out one by one I was wondering if anyone has encountered something like this. Here is my mod list.
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