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Mighty1

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Everything posted by Mighty1

  1. Great idea and concept. Needs a little more detail for landing on the mun (kill forward velocity, drop down). Just recheck everything. I found a little mistake on your climb picture. It says climb to 10000 feet yet everything else is in meters. Take care of such mistakes or the "Internet Typo Police" will eat you alive.
  2. I read about this same problem a few days ago. It is caused by the soviet pack apparently.
  3. I was reading an article on space.com and someone commented that he already did that in kerbal space program. It sounded nice and I googled it and I am hooked ever since.
  4. Here is what I do. Launch a Sat deployer (crewd if using RT, probe if not using RT) with a coresponding number of sattelites. Get into a stable orbit. Bring the Ap to Geostat level (2868,75 km). Now, we know that 1 rotation of Kerbin takes 6 hours but you could use this information for any planet depending on its rotation speed. For Kerbin I usualy use 4 sattelites as a comm relay. So at Ap i bring my orbital period to 4 hours (can t make it 2 because I would go down into the atmosphere) - MeckJeb or KE help a lot - and then decouple 1 sattelite at the Ap and circualise it to a 6 hour orbit (RCS helps for fine tuning). After 4 orbits of your Sat deployer you have 4 evenly spaced sattelites all in 6 hour orbits. Your relay network is complete. Simple, and low math usage
  5. I tested it. DeMatt was right. The test was done on the Mun with a lander with 2352 delta-v. First I killed surface horizontal velocity to 0 and went straight down. Landing from 20 km orbit left me with 1578 delta-v left and I landed on 6500 ASL. Doing the same from 100 km orbit left me with 1391 delta-v while landing at 3500 ASL. Now I have to try landing on the same spot.
  6. That is my problem. In a high orbit you have to bring your speed down from 200 m/s but in a low orbit it could be 600 m/s. As DeMatt stated before the question here is potential gravitational energy that will speed you up on your way down. I got to test this when i get back home.
  7. Jeb told me once that if you are in a high orbit you are slower, if you are lower then you are faster. So if I bring my surface velocity down to 0 m/s and fall twards an airless body I will pick up speed. My dilema is are the delta-v requirements for landing the same or diferent for: A) Deorbit from 100 km or Deorbit from 30 km In case of A your orbit is slower but you have a larger fall (pick up more speed) but in case of B your orbit is faster but you have a shorter fall eg. less speed to pick up. Thank you for sharing your thoughts. CONCLUSION: I did some tests and found out that lower is better. Most of you guys were right. Thank you for your participation.
  8. Making a over complex lander for dona and planing to do a lot of science data transfers and after reaching Duna safely realising that i forgot tuplace an antena on it.
  9. Mighty1

    Hello

    Just to say hello. I have been playing since 0.18 and love this game. It is so adictive and i can not even grasp the idea what it will look like when it gets to 1.0 Keep up the good work SQUAD.
  10. For those who use mods a question. What about thinking out of the box? Why use stations? I have launched a lander with a crew capsule, science stuff, lab and kethane mining and refining equipment. All in one. But after one try I realized that kethane is not in all of the biomes so what did I do? Replace landing legs with wheels. Yea, now that is Kerbal
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