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Best way to delete unused mod parts?


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Hi guys

i have a lot of mods, and i really dont want to delete more than i already has, so i guess i have to delete a lot of unused parts.

what do i need to delete? .cfg, .dds, .mu? what is texture, what is not? what i dont need to delete? (my point is to use less ram)

Edited by nfpinto
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If you want to delete an entire part, you'll need to get rid of all of it. ALWAYS check to make sure your game works properly afterwards before you dump your recycle bin.

The .mu file is the 3d mesh, .dds are textures, and .cfg files are the "code" that the part uses.

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If you want to delete an entire part, you'll need to get rid of all of it. ALWAYS check to make sure your game works properly afterwards before you dump your recycle bin.

The .mu file is the 3d mesh, .dds are textures, and .cfg files are the "code" that the part uses.

Are you sure about this? It looks like the cfg references the model which references the texture. I would think the game loads the cfg and goes through the referenced files and does not load models/textures that aren`t referenced by any parts.

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Are you sure about this? It looks like the cfg references the model which references the texture. I would think the game loads the cfg and goes through the referenced files and does not load models/textures that aren`t referenced by any parts.

Yes, if you cared to keep all the models and textures no longer referenced by the game and therefore no longer required, you could just delete the cfg file.

I suppose it would've been better to say "delete a part entirely", but it's a moot point.

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