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nfpinto

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Everything posted by nfpinto

  1. came back to play ksp after like 1 year away, and im so glad i found this mod! really works, way better than the updated mechjeb thank you a lot!
  2. thanks @Tex_NL and @Streetwind for all the attention that ^ was the case. not sure if i will delete it, maybe try to learn to use it. thanks again.
  3. that seems to be the case but i am unable to find this "KerbalAtomicsNFE.cfg" file. i found those: can you point me up to what file should i delete? or what should be inside the file so i can look up Also, i did found how it works but is too much trouble for me thanks
  4. Hello, i really love this ship but found a problem. After landing i could not go EVA. It says hatch missing. Can you check this, please? thank you
  5. Actually i didnt knew that this window is because a addon. i will try with more radiators but the ship im using already have a couple. i will update this thread
  6. Hello everyone, has been a while since i played ksp. So, i came back playing and was flying a ship with 2 LV-N Nerv Atomic Engines and i really dont know how to use it anymore. this window is new to me: You see, both engine are marked as Active, and they started overheating even before i accelerate . I got that Core Destroyed and i need help xD Thanks a lot!
  7. hey man, i will test your craft i have one question: what is the mod wich changes resources bar (second image)? thx twice
  8. nice one (: since this topic is yet in the spacecraft exchange, would you mind of sharing the craft file? thx
  9. solved my problem doind a fresh install since i was having other problems, decided to do that and everything is working now thank you guys!
  10. no errors... but i realized that it did not loaded other new ships too i will do a clean install
  11. same problem with the Scythe downloaded 2 ships from kerbalx just to test and i can load both of em man, thats odd
  12. before ksp went to 1.0.4, downloaded a lot of your ships and everything was normal guess only this pickaxe gonna test the Scythe to see what happens, brb
  13. hi im glad i found your mod, is exaclty what i was looking to solve my problem but the thing is, my game seems to ignore it i cant find your multiports in game downloaded and extracted the Multiport folder in gamedata as normal im using ksp 1.0.4, recently updated it (like a week a go) appreciate any help
  14. installing then as usual and they dont show up at all with the other ships list
  15. hey cupcake, my game dosnt seem to recognize your craft files /: i already have downloaded a lot of ships so its not a noob (i think) problem. do you have any clues recently update ksp to 1.0.4 but everything was normal... downloaded a bunch of ships, but yours the only ones that i cant find while loading from vab and sph thanks for insight
  16. man, nice work! you have to teach us how do you fly 2 or 3 ships at the same time like in the video gratz!
  17. thank you everyone for helping, and thanks Randazzo for point me to multiports
  18. I'm building a big tug with a sir docking port at its end, attached to a 6 sides hub with a variety of docks so I can undock it, maneuver and dock on some other side so I can connect my tug to various ships Would be easier if like, the sir port could be docked in a normal one. So, is there any part of any mod who could fulfill this? Thank you
  19. the FTT ones cannot store ORE, its MettalicORE (its not the same, right?) but i guess the ones im asking is from MKS. thanks, downloading right now i use to have all of then, but 4 days a go i just lost my hd, 1tb of everything on my life ;_; after not killink myself, im rebuilding my ksp from scrath \: update === found, its the new Kontainers from MKS ((:
  20. Hey guys from UMBRA. Im looking for a mod of yours who has a series of containers, and in one of then i can use it to store ORE. its a big black container in wich mod is it? thank you
  21. I do use KJR I fly till 12k, level to 10° to get speed but actually it starts to lose speed and altitude
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